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REVIEW CALL OF DUTY 4 |
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PUBLISHER
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ACTIVISION
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DEVELOPER
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INIFINITY WARD
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GENRE
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FIRST-PERSON SHOOTER
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PLAYERS
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1 (2-16 ONLINE)
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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Call Of Duty 4: Modern Warfare is an
energetic FPS that immortalises the
franchise, and is arguably the best of its
genre on the PS3. It’s no revolution, but
astounding twists
and creative set
pieces prove it’s a
quality purchase. |
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SCORE
05/NOV/07 |
88% |
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| CALL OF DUTY 4 GAMEPLAY VIDEO
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To view this trailer, you will need to have Adobe Flash Player already pre-installed.
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War? It’s a little bit overrated. In
spite of common sense, military
leaders tend to be ignorant
cretins, sending men to die
without ideology or compassion. It’s violence
for the sake of it. Blood is shed, families are
torn apart and mankind degrades to the very
depths of inhumane possibility. Prisoners
are tortured, while the politicians and media
attempt to misconstrue it all into having some
sort of meaning, and an eventual outcome.
One type of person, though, wins out: the
gamer. Call Of Duty 4:
Modern Warfare is so
obviously an amazing
reinvention of a
traditionally Churchillbased
franchise,
giving the fictional
war that it portrays the degree of drama that
WWII games now lack.
We’re not completely desensitised to a
fictional war, of course, and this lack of a
predetermined chain of events has gifted
Infinity Ward with the opportunity to craft
its own timeline. The environments in Call
Of Duty 4: Modern Warfare often feel like
they’ve been drafted out of Call Of Duty 2
(the exceptional 2005 Xbox 360 title, rather
than Big Red One on the PS2), but a lot of the
overhauled level design is a true imagining of
how the franchise should be reborn. It’s a little
short, but the pacing of it means that there
are only a few moments in which you truly feel
like the game has run out of ideas. Some of
the levels are clearly indicative of a team at its
creative peak, and with further instalments in
this era a certainty down the line, we’re clearly
of the mind that this is a positive change for
the series. We’ve been ready to leave World
War II behind for several years now, and finally
we have the game that dares to undergo a
drastic and thematic leap into the unknown.
We’d already played the first two levels
a few months in advance, but we weren’t
averse to playing through them again, such
was their brilliance. As you may have read
in last month’s issue, the training level does
away with the fairly pointless helmet shooting
exercise from the WWII settings and lands you
in an SAS warehouse, facing target ranges,
stabbing melons and besting an assault
course. Call Of Duty 4 is quite obviously using
these to emphasise the fact that the game
is set in modern times, but it needn’t have
bothered. The majority of the levels are set
in areas such as burning streets, and the
sheer volume of detail on each environment
is indicative of a franchise that has left its
previous artistic direction firmly behind.
Initial levels maintain that frantic
contemporary feel. From storming a TV studio
to shooting a tank with homing missiles,
Call Of Duty 4 feels like a post-9/11 rush of
blood to the head – the pace is breakneck,
the weapons scream louder than ever and
the smatterings of urban warfare evoke fear.
Terrorists rule the roost, while a narrative
plays a bigger role than it ever did in previous
COD games. For one, you’ll be surprised to
note that the game is set over a number
of days, GRAW-style. Instead of spanning
multiple years and a whole range of large-scale
events, the time frame here packs every
battle into a short burst of military extremism.
The modern setting has influences
on the gameplay, too. Bullets can shoot
through cover, which will almost certainly
be responsible for a large proportion of your
deaths in the game, as well as your kills. This
feature completely alters the duck-and-fire
mechanic that we’re used to, and every square
inch of the populated streets feels unsafe.
Your best option is to shoot your enemies as
quickly as you can, merely to save yourself
from being pumped in the back with hot lead
while crouched behind a concrete wall. Do
it to the enemies, however, and it becomes
technologically savvy and hilarious: the image
of enemies falling victim to you while ducking
for their lives is actually quite amusing. A
DualShock 3 would maximise the feel of the
firepower, though, as it somehow feels jarring
to hear these aggressive bullets roar through
the speakers while the controller sits sadly
still in your lap. This isn’t the game’s fault,
because the audio quality is top-notch. The
surrounding bullet and background effects
are uncannily dramatic and immersive, while
Harry Gregson-Williams’ original score is
ballsy, without ever being too melodramatic. |
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The visuals match Infinity Ward’s promise
of 60fps for the PS3 version, too: this is
encouraging proof of how developing for all
platforms in tandem will give PS3 gamers a port
worth experiencing. This wasn’t the case with
Call Of Duty 3, of course, since the PS3 version
was littered with bugs and visual atrocities (bighanded
Nazis, anyone?), but the transfer here is
distinctive and competent. Perhaps the visuals
are slightly washed out in places, but we really
couldn’t find anything else to complain about.
Animation is clean, the detail adds realism that
wasn’t there before and the lighting effects
– perhaps the most noticeable visual aspect
when done wrong – are triumphant.
Infinity Ward has omitted the ability to
choose your campaign, as well. Since the story
is branched together with an all-conquering
narrative, the jumps between the British SAS
and the US Marines are at the will of the game.
In fact, one of the transition points between the
two is a massive, expectation-shattering turning
point. Please disregard the next paragraph if
you’d rather not spoil it for yourself, but there’s
no way of us conveying the very brilliance of
Call Of Duty 4: Modern Warfare without the
magnificence of that moment.
Two words: nuclear bomb. The levels of the
game preceding this turning point are somewhat
standard fare for the Call Of Duty games, but
when you reach the end of Act I (out of three),
you realise that Infinity Ward had been saving
this trump card for that exact feeling of security.
While playing as a US marine in pursuit of the
Russian Ultranationalists (that’s the villain of
the piece), a routine rescue mission suddenly
becomes an unabashed disaster. One of your
team discovers a nuclear device, and screams
at you to pile into the helicopter and flee as
quickly as possible. You make it to the helicopter
and watch as the device goes off: a mushroom
cloud, bigger and more realistic than you could
have fathomed, is frothing in the distance. As
you watch fearfully from your fleeing chopper,
helpless, an unstoppable wall of pure, smokestrewn
fire consumes everything. You awake
within the eye of the explosion, a smouldering
hellfire of lava-temperature heat and burning
bodies. You crawl, but everyone around you
is dead… every helicopter was brought down,
and the terrifying sound within the blast radius
confirms that this, ultimately, is the end. For
two minutes, you engage in one of the most
jaw-droppingly tragic scenes that FPS games
have ever been blessed with. You’ve been killed
in action, the game confirms. Stunning.
Aside from this magnificent justification of
why games are better than films, Call Of Duty 4
can be a bit of a letdown in other sections. The
art direction remains consistent and beautiful
for the most part, but other sections leave you
questioning whether you’ve just stepped into
El Alamein from Call Of Duty 2. The detail is
denser than previous games, of course, but
the gameplay remains exactly the same. It’s
impossible to open doors, there’s no choice
in how objectives can be met and it’s still
impossible to get lost. Some wickedly bland
sections crop up when playing as the SAS,
and certain settings even repeat themselves. |
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Infinity Ward clearly has trump cards in Call
Of Duty 4: Modern Warfare. They’re played at
almost the precise times in which the game
becomes too bland, however, leading us to
believe that the developer designed the game
around the sparks of creative genius, rather
than as a continuous display of good ideas
that mount up throughout the game.
One later level, the much-lauded sniper
section set in Chernobyl, is evidence of this.
For around 15 minutes of solid tension, we
were on the edge of our seats as we tiptoed
through the empty city. We’d fought
ridiculously hard to get to the exit, and we
still hadn’t found an escape: we had to call
in a rescue squad from a Ferris wheel, while
our soldier and a Scottish team-mate sat at a
grassy vantage point, massacring the hordes
of pursuing enemies. To describe the level
in any further depth would be futile, as the
slow-burning drama is inspirationally unique
during this section. Pitifully, though, Infinity
Ward bookends the level with some of the
more generic and badly-structured sections,
implying that the developer felt that using
amazing ideas sparingly was more effective
than being consistently exciting.
Attempts to add variation fall short,
too. In the Chechnya level, it’s necessary
to assassinate the leader of the Russian
Ultranationalists with a window-mounted
sniper rifle. Sadly, the developers transformed
this simple activity into a pointless minigame.
Finding the right moment to pull the
trigger is dependent on the wind, because
bullets have a nasty habit of veering
completely off course unless it’s timed right.
This makes absolutely no sense, because there’s no
way that a small breeze could possibly affect
the path of a speeding bullet, but variation
just for the sake of it isn’t a justification
for this kind of boredom.
Concerns about the life span are pretty
moot, though. The game is a good seven
hours long on Medium mode, while the
standout levels warrant at least another play
through. Call Of Duty 4 is often a compilation
of the best bits from the FPS genre, and it
even goes as far as achieving uniqueness
when the developers focus on the set pieces
and plot twists that defy user expectations.
Certainly, the aforementioned plot spoiler was
one of our favourite moments in the history of
FPS games, but the title has a lot of merit and
likeable characteristics outside of that.
The AI is superb, and you’ll definitely want
to complete it in one go. This is the most
exciting instalment in the series, with the
GRAW-style veneer unleashing new energy
upon the FPS stable, while the story keeps
your attention focused throughout. Infinity
Ward has triumphed. Pay attention, now,
because all third-party publishers will start
to cash in on the extravagance of modern
warfare. Call Of Duty 4 is evidence of why
embracing a brave new world is important
with any genre, and it looks to be the guiding
light of the PS3 FPS for many years to come.
Samuel Roberts
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