What we have here is a brilliant game
plagued by how ambitious it is. Treyarch
is juggling too much with too short
a development schedule, and it’s
inadvertently filled
the game with
bugs and some
pretty damn lame
programming.
SCORE
05/MAR/07
77%
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Call Of Duty 3 takes everything
we love about this series
– drama, atmosphere, scale
and authenticity – and buggers
it with some horrendous programming.
The sort that could be fixed with a patch,
so there’s really no excuse for it to still
exist in the UK version. Especially when it’s
one of Activision’s biggest franchises and
ostensibly a next-game to boot. Sure, it’s
been released on PS2 and Xbox too, but
when you buy this PS3 version you’ll expect
a certain level of detail and polish, right? Well
there’s some of the former and very little of
the latter.
This is a game that constantly wows you
– but constantly winds you up too. Like
we said in our import review, its ineptness
doesn’t make much sense in light of how
brilliant it is – and if something doesn’t
make sense, how the hell do we make any
sense of it? Here’s a good example: early
in the game, you and two friendlies enter a
cellar. There’s clearly an enemy standing in
the room above you because he suddenly
opens fire and starts shooting at the floor.
But it’s impenetrable, meaning he looks like
a bloody idiot. Worse still, your two friendlies
are firing back – but they’re shooting the
ceiling, which is also impenetrable, meaning
they also look like idiots. It’s inexcusable
programming in a franchise that prides
itself on authenticity and realism. It wouldn’t
matter if the enemy idiot hit one of your
friendly idiots, mind you – they’re generally
bullet proof when
it comes to enemy
fire… but not when
it comes to yours.
Pop a cap in a
friendly and it’s game over.
Still, problems in mind, the sheer spectacle
Call Of Duty 3 presents is always impressive.
You’re here for action and cinematic set
pieces and won’t be disappointed, at all, in
that respect. In fact, some of the levels in this
game – and we’re thinking strictly of the final
Polish level – are genuinely amazing. Sure,
Treyarch still can’t quite capture the brilliance
of Red Square in the original Infinity Warddeveloped
Call Of Duty – which is one of the
most disturbing set pieces ever created – but
it’s close.
With Big Red One and Call Of Duty 3,
Treyarch proves it can still meet the potential
– without every actually eclipsing it. With
another year of development this could have
been stunning. Right now, it’s stunning… but
equally annoying. Still, it’s nothing a patch
won’t fix.
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