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REVIEW BLAST FACTOR |
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PUBLISHER
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SONY
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DEVELOPER
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BLUEPOINT GAMES
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GENRE
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PUZZLE / SHOOT-'EM-UP
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PLAYERS
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1-4
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PRICE
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£6.99
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RELEASE DATE
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OUT NOW
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No achievements, no music, repetitive
levels, unreliable Sixaxis… it doesn’t
sound good does it? However, if you look
past all that, you will find an enjoyable
game. It’s online, it’s
smooth to control,
it’s cheap, and it’s
worth a blast.
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SCORE
29/MAR/07 |
72% |
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| BLAST FACTOR GAMEPLAY VIDEO
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To view this trailer, you will need to Adobe Flash Player already pre-installed.
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For a long time now Xbox 360 and
Wii owners have enjoyed a wealth
of downloadable games through
their Arcade and Virtual Console
services. It’s with baited breath then that
we have anticipated Sony’s downloadable
offerings with the release of the PS3.
One of the first to arrive is Blast Factor,
an inherently approachable old-school
shooter. Using the left analogue to control
the movement of your tiny G-18 Nanite
Interceptor ship, you shoot using the right
analogue at microbial viruses inhabiting
a cell: ie, you can move with ease in one
direction while firing with precision in
the other. It’s simple, it’s fast and it’s
effective. Viral enemies take multiple
forms, some of which require specific
methods to conquer, while others split
into smaller more deviant pieces.
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Those more versatile foes make up Blast
Factor’s best angle. Using L2 or R2 you can
fire your ship’s ‘Repulser’ and flood away any
nearby creature, exposing their vulnerable
rears. Also, by tilting the Sixaxis controller
left or right, you can trigger a wave in the
Petri dish style cell to swash all hostiles to
one side. It’s an innovative twist that adds
a tactical dimension not only to survival
but for killing certain enemies that need to
be tipped over. When this works, it works
a treat, but all too often you’ll accidentally
cause a tsunami when you didn’t mean to,
or worse, in the wrong direction. Weapon
upgrades are exciting, like splitters and heat
seekers, but as they’re as rare as a monkey
on stilts they can’t be overly praised.
Difficulty wise, the arcade hardcore
will breeze through half of the game, but
for others, it can get tricky a few levels in.
Interestingly, the difficulty of each stage
depends on how well you did in the previous
one, which although smart, can lead you
to purposely die to prevent bowing out on
hard setting again. There are 7 levels each
consisting of 6 stages, a bonus stage and an
ending boss, but don’t let that sound
like it has much variation: you’ll be
staring at the same hexagonal dish
through every single one. It’s all rather
bland and monotonous, which is hard
to believe considering it has 1080p
HD spec support. That alone is a major
negative, but the boss stages are also poorly
inspired and almost identical to each other.
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The multiplayer is decent though with
both co-operative and versus options
available, and players’ ranks are globally
viewable and automatically adjust difficulty
settings for play. It isn’t a bad little shooter
at all, but its let downs only serve to solidify
the opinion that it’s drastically inferior to
the 360’s Geometry Wars, which it isn’t.
Drastically that is.
Javid Sangra
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