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REVIEW BLACK SITE |
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PUBLISHER
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MIDWAY
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DEVELOPER
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MIDWAY STUDIOS AUSTIN
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GENRE
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FIRST-PERSON-SHOOTER
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PLAYERS
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1-10
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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Well, we already knew BlackSite was a bad
game, but when it starts freezing all over
your nice HD screen, which didn’t happen
in the Xbox 360
version, you know
that what was once
just bad has been
made even worse.
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SCORE
04/FEB/08 |
43% |
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| BLACK SITE GAMEPLAY VIDEO
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To view this trailer, you will need to have Adobe Flash Player already pre-installed.
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We were toying with the idea
that the standfirst should
just read, “Blackshite more
like”, but it’s a bit too obvious
really. Better then to lead with a direct
quote from BlackSite’s designer Harvey
Smith, who has saved us the trouble of
coming up with lots of reasons as
to why there is no point in buying
this game, except that’s exactly
what we’re gong to do anyway.
We would’ve liked to get Smith to
do the review, but he’s incredibly
difficult to get hold of these days.
It’s a bit odd reviewing something that’s
already been damned by its designer,
we’re pretty sure this has never happened
before. Plus there’s the fact BlackSite has
been out on the Xbox 360 and PC since
December last year and was getting scores
of around 50 to 60%. But can things really
get any worse for this absolute clusterfl
ap of a game?
Yes. A big fat yes, smeared all over the
disc currently making our PS3 sigh beyond
belief. It’s not like the idea behind BlackSite
isn’t good, it’s a bit Resistance: Fall Of Man
obviously with aliens mingling with good
ol’ US soldiers for a bit of a shootout, but
it has a slight subversive undercurrent
that anyone who finds American politics
hilarious will enjoy. But there’s no chance in
hell that a bit of smirking at Bushisms can
save this from going down as one of the
poorest FPSs ever. It’s worse than Turok for
God’s sake.
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It starts off with a jaunt through Iraq as
you pleasingly kill off each and every threat
to America, while trying to find some
WMDs, which then turn out to be mere
tanks of chlorine to be used as a biological
weapon – just like in WWII! Smell the
satire! (That being that there are no WMDs
and the Iraqi’s are ill-equipped to
be a threat to America and so on.) And
then... and then...
There are only freaking aliens running
around and mysterious artifacts, and some
more aliens, then some confusing cutscenes
followed by some long loading times.
Long enough to feel like three years have
passed, which is handy because in story
terms three years later you reunite with a
couple of your team-mates from Iraq and
have to go and sort out the infamous
Area 51, which has become overrun with
aliens and zombie soldiers. It’s a double
whammy of B-movie schtick.
All this boils down to is that instead of
shooting Iraqis and having your beardy
tough guy team-mate shout stupid things,
you’re shooting aliens and having your
beardy tough guy team-mate shout stupid
things. He’s not the only stupid thing, you’re
pretty dumb, too. Not you personally, your
character, Aeran Pierce, who might be
brilliant at shooting stuff and getting on the
obscene number of machine-gun turrets
(seriously there’s about three in every
single section), but can he open a simple
door by himself? Can he bollocks.
Every time you’re supposed to go
through a door, you’ll know because
there’s this big green sign spinning in
front of it. You are then required to call a
team-mate over to open it for you. And that
means waiting, and when you’re playing
something like BlackSite, waiting is the last
thing you want to do. You just want it to be
over as soon as possible. The whole game
clocks in at about six hours, if you didn’t
have to wait for someone to open every
bloody door, we reckon we could have
been done with this in about three.
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Although there is quite a nice duckingbehind-
cover system, it’s actually the rest
of the combat that drags the game down
even further. The lack of weaponry is one
thing, there’s hardly any different guns
and since most of the aliens rely on melee
attacks you don’t get any sci-fiweaponry
for quite a while. We like the fact there’s
no dual wielding though, it feels better
somehow, but it sure is dull switching
through the few paltry weapons and having
so many on-the-rails sections and far too
many times you’re manning a mounted
machine gun blowing away waves of
pesky scuttling aliens.
But the worst thing about the PS3
version of BlackSite is the frame rate. It
stutters, it freezes, it nearly costs you your
life and another lengthy load to get back
to the checkpoint. Obviously, this is only
when there are large numbers of enemies
on screen, but once you get a little way in
there’s always a large number of enemies
on screen. Wee scuttling things that
explode frame by frame when you shoot
them. It’s so bad, it makes you think about
buying a special Blu-ray laser cleaner just
in case that’s what’s causing it, and then
buying one anyway because you feel that
the BlackSite disc has sullied it.
Harvey Smith is right, and Midway has
managed to publish this prime example
of a rush job, a delayed one at that.
Congratulations on a massive failure, this
one is going in the history books.
Tim Empey
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