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REVIEW BATTLEFIELD: BAD COMPANY |
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PUBLISHER
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ELECTRONIC ARTS
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DEVELOPER
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DICE
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GENRE
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FIRST-PERSON SHOOTER
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PLAYERS
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1-24
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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Gold Rush truly is a brilliantly put-together
game mode, but it really is the only bit
worth buying Battlefield: Bad Company for.
The single-player
campaign tries
hard to please, but
ultimately still feels
mostly pointless.
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SCORE
25/JUN/08 |
78% |
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| BATTLEFIELD: BAD COMPANY GAMEPLAY VIDEO
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To view this trailer, you will need to Adobe Flash Player already pre-installed.
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What’s the best way to stop a
tank in its caterpillar tracks?
Well, that all depends on
what you mean by ‘best’. If
you want to be absolutely sure of stopping
it, and of allowing absolutely no escape
for anyone inside, then your best option
is to call in some sort of air unit or artillery
strike. But resources are
scarce during times of
war and such a strike
might seem excessive. It
might be more efficient
to plant a C4 charge
on its shiny metal ass then run away
with your fingers in your ears. But this, of
course, carries the risk of getting squished
by a reversing tank, which is almost as
embarrassing as it is fatal. A third, and
indeed popular, option would be to send
a couple of rocket-propelled grenades its
way. Not too much personal risk and not
too much overkill – it’s the way Goldilocks
would have dealt with a tank.
Each of these three methods has its own
advantages and disadvantages and all, if
employed correctly, will work. But none of
these is the best way to stop a tank. The
best way to stop a tank is to wait for it to
approach a bridge then, at just the right
moment, blow a hole in the bridge so that
the tank plummets turret-first into the
river below. This will do hardly any damage
to the tank, and is unlikely to hurt anyone
inside it, but it will be deeply humiliating
for them and will make you laugh so hard
you’ll get all flustered and out of breath,
and will probably end up getting shot, but
you won’t care.
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We confess we’ve never done this
ourselves, but we did see it done and we
did hear manic, hysterical laughter drifting
across the online no-man’s-land between
here and Sweden (we’re pretty sure he
was laughing in Swedish). And we had a
fair old chuckle about it ourselves. That,
comrades, is the best way to stop a tank
and, what’s more, it also tells you all you
need to know about the best way to wage
war – make it fun.
Yeah, you can keep your, "In war, there
are no unwounded soldiers", and you can
stick your, "We make war that we may live
in peace" up your rear-guard action, mate.
Bollocks do we! We make war because it’s
fun and because explosions are cool. That’s
the philosophy behind Battlefield: Bad
Company anyway.
It’s a stark contrast to Call Of Duty 4’s
philosophy, that’s for sure. COD 4 pushed
home the message that death is an
inevitable consequence of war, by forcing
you to experience two certain deaths in first-person
during its single-player campaign.
This was a brave move, and one that proved
pretty effective, but we couldn’t help feeling
that it jarred somewhat against the fact that
the point of Call Of Duty is to make war as
entertaining as humanly possible. That’s
the point of Bad Company, too, but Bad
Company isn’t embarrassed to admit that
it’s out to make fun of war, and to make
fun out of war.
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So, explosions, guns, tanks, helicopters,
shouting, running around, breaking things,
swearing like a trooper – all in. Permanent
death, blood, historical relevance,
comradeship, bonding, psychological
torment, physical pain, ponderings on
the futility of war – all out. Oddly though,
while it doesn’t make any obvious
attempts to be realistic or believable, Bad
Company does re-create certain aspects
of warfare very convincingly, especially
in online multiplayer. Real-life veterans
often talk about the chaos of war, of being
overwhelmed by distortion and mess, both
visual and audible, and in this particular
department Bad Company might be
about the strongest game ever made.
You don’t feel as vulnerable as you do in
Call Of Duty, but you do get persistent
chaos that just about manages to stop
short of total anarchy. You’ve barely got a
handle on what’s going on, but you know
there’s definitely a point to it. It’s not
happened by accident either. Battlefield’s
online experience has been very skilfully
balanced. You have the freedom to play in
your own style and licence to mess about,
but you’re also given a very clear, very
simple sense of purpose.
And this applies to all of Bad Company’s
online game types… all one of them. One?
Yes, just one. It’s called Gold Rush and,
as we say, it’s very, very good. But Bad
Company is unlikely to sustain long play
sessions without more variety. EA has
promised Battlefield’s classic Conquest
mode as a free download soon after
launch, but we’re here to review nothing
more and nothing less than what you get
when you hand over your dosh. Frankly,
one online game mode in a title so focused
on multiplayer just isn’t enough. It might
be some compensation that DICE has
put a lot of effort into the single-player
game, filling it out with a decent story,
some likeable characters and a variety
of scenarios, but it’s still not really all that
good, feeling like a pretty generic squad
shooter when compared to the all-out war
of multiplayer. To be honest, we’d rather
have seen the return of Hotswapping.
Gavin Mackenzie
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