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REVIEW ASSASSIN'S CREED |
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PUBLISHER
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UBISOFT
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DEVELOPER
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IN-HOUSE
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GENRE
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ACTION
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PLAYERS
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1
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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While we do believe that Assassin’s Creed
is a next-gen game in some ways, the bulk
of it is a horrific time-wasting exercise, and
the challenge lies in merely sitting there and
resisting the urge to
do something else.
Nastily boring. |
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SCORE
03/DEC/07 |
58% |
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The attention surrounding
Assassin’s Creed seems absolutely
ludicrous in retrospect. We’re
genuinely astonished that a game
of such promise has turned out to be an
ill-advised, pretentious waste of time. That
said, some elements of the game, such as
the intricate animation on each of Altair’s
actions deserve applause. In a technical
sense, Assassin’s Creed is one of the first
true next-gen games – apologies for once
again using that dreaded phrase, but this is
actually a game in which it’s true.
The ambience of each environment
is universally impressive. There’s almost
always a huge number of NPCs strolling
around, the sounds are relatively
atmospheric and the vast cityscape is quite
a triumph. It’s quite curious, really, that
these incredible features are lodged in such a
fiercely distasteful experience; appreciating
them is akin to fishing a pot of money out of
Loch Ness. Anyway, note that we’re getting
the (slightly) cheerful stuff out of the way
first, because a tirade is about to begin. Oh,
didn’t we tell you? Every hour of Assassin’s
Creed was a worthless, belligerent attack
on our mortality, inducing a petrifying and
sinking feeling of apathetic doom. If you think
that we’re being melodramatic, then play the
game for yourself. Unless,
of course, that involves you
paying actual money for
Assassin’s Creed. That would
be outrageous.
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From the assassinations to the combat,
back to the exploration and the story, none of
Assassin’s Creed makes any sense. If you’re
simply galloping on a horse, enemies will hunt
you down. If you climb on a roof, archers will
shoot to kill. If you run through the streets
and knock someone over, urban warfare
will commence. Why is this, exactly? Why
all of the nonsensical violence and volatile
AI? In every kingdom, their dogged pursuit
of you occupies far more of the game’s
time than it should. Unfortunately, it tries to
remedy this by having hiding boxes on every
fourth building, enabling you to escape your
pursuers – this, in case you didn’t notice,
doesn’t make any sense either.
It wouldn’t be insane of you to presume
that the assassinations are the best part of
Assassin’s Creed (the title being an obvious
hint), but these, oddly enough, are the
biggest disappointments of all. Before any
actual assassination can happen, a minimum
of two ‘investigations’ need to take place.
These are menial tasks, such as sitting on
benches and listening in on badly acted
conversations, and every assassination is
preceded in this way. The first time you’re
forced to listen in on someone, or pick their
pockets like a molesting Lothario, it seems
pretty questionable, but forgettable enough
for the time being. Unfortunately, it’s the
third or fourth investigation that’ll push
you over the edge of reason; the repetition
becomes noticeably insulting and lazy.
Why would it have been difficult for Ubisoft
Montreal to implement a unique, narrativedriven
and exciting investigation for each
of your targets? The ideas on display are
limited and frustrating. |
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Descending into further pointlessness,
the assassinations are as simplistic as
the investigations that lead up to them.
With so much build-up, you’d expect
something enormous and incredible to
happen when you’ve wasted so much time
travelling, climbing, and groping people for
information. Nope. The assassinations are
clearly intended to be clever, but the only
real incentive to get them done is the tired,
faux-knowledgeable worthlessness of the
cut-scenes. They never vary in an interesting
way, either, and they’re all remarkably easy
targets to overcome.
This is only the tip of the problems with
Assassin’s Creed. As a basic platformer,
it works fine, but the one-dimensional
combat is only interesting when you employ
counterattacks, and even then the repeated
instant-kill animations are grating and basic.
The exploration becomes tired, and the
constantly quaking frame rate absolutely
shatters the goal of immersing the player.
This is not the expansive and groundbreaking
PS3 game that we were promised.
Assassin’s Creed is, in fact, one of
the greatest anticlimaxes in the history
of PlayStation. Ubisoft spent two odd,
ridiculous years hyping this to the point of
hysteria. If any franchise deserves to sell
less games this year, we’re not sure what
unfathomable beast that could possibly
be (well… maybe Diner Dash). The creative
spark is completely oppressed by the
overconfident and wearisome structure of
the game. It’s entertainment is sparodic
at best, with moments of fun bookended
with long periods of tedium. And for all its
technical achievements with the precise
animation, and the excellent engine it utilises,
none of it matters when the game bathes
you in such tedium. If Assassin’s Creed has
somehow stumbled into your PlayStation 3
collection, we’re very sorry that this has been
the case. The game is misguided and selfimportant
from start to finish, and there’s a
lot that needs work in the sequel.
Samuel Roberts
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