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REVIEW ARMY OF TWO |
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PUBLISHER
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EA
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DEVELOPER
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EA MONTREAL
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GENRE
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THIRD-PERSON SHOOTER
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PLAYERS
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1-2
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PRICE
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£49.99
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RELEASE DATE
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OUT NOW
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It’s solid, and what it does is done
proficiently and with a view to entertain.
There was no real need to make it quite so
obvious though and,
particularly with the
Aggrometer, it’s to
the detriment of
the game. |
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SCORE
03/MAR/08 |
80% |
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| ARMY OF TWO GAMEPLAY VIDEO
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To view this trailer, you will need to have Adobe Flash Player already pre-installed.
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We wouldn’t be all that happy
with an army of two. Think
about it. The Trooping
the Colour would be less
than spectacular, the marching band,
we suspect, would be a little lacklustre,
and with the hierarchy consisting of so
few, we’d imagine discipline would be
pretty slack. On the plus
side, we’d save over 32
billion quid per year,
which would equate to
a tax rebate of 500-
odd pounds for every
man, woman and child in the UK. We’d be
happy with that. Especially if that reduced
defence force was anywhere near as
effective as Salem and Rios, the titular two
of EA’s latest shooter franchise.
They’re raucous, uncaring killers, who
pretty much dive into every situation with
guns in one hand, and dicks in the other.
It’s all ‘hoo-raah! and air guitar’ with these
guys, and in that sense it makes for the
most mindless gun-and-gun gameplay
you’ll encounter this generation. This is
what Army Of Two was going for though,
almost without doubt, and unless you
were expecting some kind of intelligent
comment on terrorism and the method of
war, you won’t be disappointed.
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Army Of Two isn’t a careless title though.
It’s not utterly bog-standard, and has a
number of elements that raise it above
the generic nature of the rest of the game.
The things that EA has concentrated on
pushing aren’t particularly special though.
The prime example being the ‘Aggro’
system. Now this is something that a more
subtle title would have put behind the
scenes. But it is a good concept, the idea
that if one member of the team is doing all
the shooting, they’ll draw more attention
than someone being a little quieter on
the battlefield. The way Army Of Two
does it is unnecessary though. There’s
an ostentatious meter to tell you who’s
getting shot at as well as a bizarre oily, red
coating around the character drawing the
most aggro. The only reason we can see for
it to be so forcefully driven like this is to show
that the mechanic works. It could have easily
been done in a less obvious fashion, even to
the point of being an AI characteristic, rather
than an overt gameplay mechanic.
That aside though, it does make it clear
when the aggro system is in effect. The
trouble we have with it is that if you know
exactly when you’re taking all the aggro,
and when your partner is invisible, it takes
much of the improvisation out of the gun
battles, making them a good deal more staid
than they might otherwise be. With such an
overt system, one player simply has to blast
the crap out of something in the vicinity of
an enemy until the meter is full, then allow
the other player to run ahead and melee
kill the offending terrorists. As long as you
don’t approach it with that mentality, it still
works, but seems like a missed opportunity
to do something really special with enemy
behaviours. Those enemies have some
brilliantly suited AI given the type of game
and, importantly, move around cleverly,
creating genuine tension and urgency.
What’s been done with the cover
system is also worthy of note, with EA
moving away from the popular sticky cover
mechanic favoured by pretty much every
shooter out there. Cover is an important
aspect though, as is blind firing, but the
move away from such overt mechanics
offers a more compelling level of realism.
But then if Army Of Two is about anything,
it’s certainly not realism. If anything,
we’d say it’s about murdering swathes of
guys called Yousef Al Mohammed, and
Mohammed Al Yousef in the name of
keeping the world safe. |
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But murder is fun though, and with
the mid-level shop catering for all your
upgrade and retail-therapy needs, it’s
made significantly more varied than
you might think. Three types of weapon,
namely primary, secondary and special,
can be bought. Given that there’s two of
you, who can mix and match weapons
as well as swap them any time you want,
the possibilities are endless. Equip one
member with a gold-plated grenade
launcher, Stinger missile and Desert Eagle,
and you’ve got someone who’ll take an
awful lot of the attention on the battlefield.
Similarly, load out your character with a
silenced sniper rifle, SMG and suppressed
automatic machine gun and you’ll find it
easier to move around the combat zone
without attention. Fun. Fun and clever.
Where many of EA’s first forays into a
franchise can feel a bit empty, Army Of Two
is a complete game. It’s had the benefit of
a couple of months of tweaking, and the
result is a clean, full title that will entertain
anyone looking for a mindless shooter.
It, of course, has a few issues: it can get
a little dull in places, the characters are
entirely one-dimensional, and the whole
premise is stuck between the two stools of
realistic comment on modern warfare and
downright silly shooter. It’s a refreshing
change from the standard slew of shooters
though, and at a good few billion pounds
cheaper than a regular army, maybe more
countries should be doing it like this.
Tom Leclerc
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