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REVIEW ARMORED CORE 4 |
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PUBLISHER
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505 GAMES
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DEVELOPER
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FROM SOFTWARE
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GENRE
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MECH
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PLAYERS
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1-8
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PRICE
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£39.99
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RELEASE DATE
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OUT NOW
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Tiresome, flawed, but at times rewarding,
this doesn’t feel like a game developed
with the PS3 in mind. Still, with some
good moments, we can’t slate Armored
Core 4, but we only recommend
it to the deepest fanatics.
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SCORE
27/APR/07 |
67% |
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Robot games are a huge
commodity in Japan. Is there
any explainable reason for
this, one that validates the
reason why almost every Gundam game
becomes a number one hit? Not really. It’s
probably something in the human psyche,
something caused
by the Japanese
atmosphere that just
makes you want to
get in a big robot, stomp around and begin
shooting your rivals at random.
Of course, that was probably the idea.
The mech genre soon outgrew simplicity
before rising to a status that you could
call an art form. If any big stomping robot
guff fits that description, it’s definitely
Armored Core 4, although it’ll only appear
as an art form to a select few. For the rest
of us, eating our burgers and scratching
our arses, we’re better off avoiding the
hours spent developing a mech into a
Trojan Horse-style battle machine. Some
moments are worth playing however.
You see, Armored Core 4 allows you
to choose your own mission route within
certain boundaries. While you’re constantly
on a path laid out by the game, the idea of
choice means you can slowly develop your
mech while choosing the right missions
for your model at that particular time.
Very satisfying, yes, and it allows you to
customise at just the right time for certain
points within the game. There are, however,
many problems to go along with it.
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For one, you can’t do a full revamp in time
for certain missions. The costs involved
often leave you in a quagmire of frustration
as you’re often forced to progress through
missions that are easier, rather than ones
that reward the arduous levelling-up that
you’ve been enduring. Sometimes, you just
bite your arm viciously, wondering why the
hell you’re even doing it in the first place.
As well as that gaming cancer, there are
ridiculous load times in Armored Core 4.
Even the merest of menus are graced with
loading screens, leaving you in a state of
confusion and disappointment. The PS3
is easily the most powerful console on
the market, but when it can barely handle
a basic, two-colour menu, you wonder if
the developer even wanted to polish the
game in time for its release. Considering
the relatively small levels often take over a
minute to load, you’re instantly left with a
negative impression of Armored Core 4. It
just ain’t polished enough to be a classic,
and its heavy focus on a particular audience
is simply too alienating for the mainstream.
Ordinarily, we would applaud this in a
game. While we have the utmost respect
for developers that try and do something
different outside of the FIFA audience’s
range, we don’t see that as an excuse to
make a game with alienation as a goal. The
loading screens, the levelling up and the
format of the menus make the game a
challenge to enjoy, rather than a challenge
in the general sense.
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She’s ain’t a looker, either. It’s not an
excuse for rubbish grammar, we know, but
the environments in Armored Core 4 would
only push the PS2’s processing power. On
the PS3, it’s noticeably flawed, with only
the distant backgrounds distracting you
from the bad buildings and awful approach
to destructible scenery. Seriously, when
the buildings break up like polystyrene
being trodden on, you know there’s a good
deal of work to be done. Thankfully, the
mechs certainly look at their best, with the
lighting and explosion detail impressing on
a similar level. Armored Core 4 would’ve
benefited from a dedication to consistency,
though, which is actually one of our overall
complaints about the game.
The missions themselves are nice and
varied. Although the length of each one
can deviate wildly, it at least stops the
game from becoming predictable, with
the objectives surprising and pleasing us
in equal measure. If you can endure the
boredom that ensues from surfing the
levelling-up screens, there’s a fair amount
of excitement to be had from the battling,
especially when it comes to aerial combat.
Armored Core 4 can be rewarding, but only
if you put the time in. To be honest, you’ll
need the patience of a saint to endure the
menus, which are often banal to the point
of ruin. At our most generous, we would
say that they break up the game’s pace,
but at our most volatile we’d lob the disc
in frustration, before stamping on it and
anyone who tries to defend that aspect of
the game. Seriously, we’re mad.
In the end, it will all come down to
preference. We’re not going to advise you
to buy this game if you’re not a mech fan,
and while we would recommend it if you
are, it’s probably a safe bet that this is
already on your wish lists. It’s an engaging
game with the right time and dedication,
but the flaws scupper the experience no
end, with the purest forms of enjoyment
only brief in the sea of loading times,
levelling up and graphical inconsistencies.
One for the fans, certainly, but maybe for
the more fanatical than that.
Samuel Roberts
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