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PREVIEW ALIENS: COLONIAL MARINES |
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Waiting for a decent
Aliens game is a largely
pointless venture. If
you’ve owned a semirespectable
PC in the past ten years,
you’ve probably sampled the brilliant
Alien Vs Predator, but the various
licence holders have simply neglected
the PS2. Instead, almost ten years on
from Alien: Resurrection, it’s taken
an entire generation for the franchise
to once again show promise. At this
early stage, we only know that Aliens:
Colonial Marines won’t be a dreadful
game – there’s still a lot we don’t know
about the premise, but we do have high
expectations of Gearbox, the team
behind Brothers In Arms.
There’s an awful lot to be
excited about with Aliens: Colonial
Marines. These first screenshots are
extremely beautiful, and they evoke a
simultaneous feeling of realism and
horror. Seeing the motion tracker
beep in a dark, empty environment,
for example, is the exact type of
moment that an Alien game should
include. It’s a no-brainer, but as the
franchise has been watered down
over the years by appalling
Predator crossovers, dodgy strategy games
and a nasty PSP title, we’re relieved to
see somebody do right by the Alien
series. The videogames can be done
in the exact style of the second movie;
if Gearbox is smart, however, it’ll also
draw inspiration from Ridley Scott’s
Alien, too. Aliens was obviously the
Vietnam conflict in space, but it’d be
great if Colonial Marines could lace the
shooting with survival horror, as well.
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For now, we’re just impressed
by the amount of classic moments
Gearbox has crammed into a single
selection of screenshots. Whether
it’s the horrifying vagina mouth of the
facehuggers, xenomorphs diving out
of vents or marines toasting eggs with
flame-throwers, Gearbox clearly has a
checklist of kick-ass moments that it’s
compelled to include. This enthusiasm
is refreshing, as the game has been a
long time coming – according to an
ancient press release, Sega tapped
up Gearbox in December 2006. Since
the game isn’t due until 2009, we’re
assuming this lengthy development
period is geared towards getting
everything right.
Hopefully, its love for the
franchise will extend to a
multiplayer of some finesse.
At the moment, we’re only aware
of the four-on-four versus mode
– presumably involving marines – but
there’s bound to be more exciting
propositions. We’re hoping for a
hunt mode, where one heat-packing
marine has to stay alive in the face of
a swarming alien horde, or maybe a
crazed capture-the-flag mode involving
chestbursters. Whatever it opts for, it’s
bound to be a highlight of the game.
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We were worried about the team
aspect of Colonial Marines, but Gearbox
is adamant that it is far from being
Brothers In Arms in space. Instead of
using tactics to mount an assault on the
species, the gameplay will apparently
fluctuate between different styles, as
the movies did. Survival horror is at the
top of our wish list. We imagine that
run-‘n’-gun gameplay will inevitably
dominate the experience, but Gearbox’s
track record suggests that it won’t be as
shallow as most FPS heavyweights.
All in all, Colonial Marines has piqued
our interest. We’re a while away from a
hands-on, but it looks like Sega has hit an
obvious, but very important, target – it’s
commissioned an Aliens game that, after
so many damp squibs and poor ideas,
seems to make sense. We’re hanging
on to every detail with the same fevered
anticipation we’d reserve for a new Alien
film – for the first set of screenshots of
the game, that isn’t half bad.
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