Within seconds of starting you’ll know you
won’t ever want to fi nd out how it all ends
for Dean and his annoying mates. Even if
you love RPGs, you could try playing some
other genre while
waiting for FFXIII.
At least then you’ll
have some fun.
SCORE
25/APR/08
60%
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The main characters in RPGs are
incredibly important. Cloud, Squall
and even the mute in Dragon Quest
all live on in your memories long
after the game has fi nished and they’ve
turned from sulky, grumpy sods into heroes
who have saved the world and usually got
some girl. In Wild ARMs 5 you play as the
irrepressibly chipper Dean.
Dean. That’s actually his name. Dean.
It doesn’t exactly conjure up the image
of a wonderful hero whose destiny lies in
greatness, he just reminds you more of the
spotty guy in the chip shop who specialises
in battered sausages. But instead of being
some terminally bored youth, Dean likes to
shout. He likes to exclaim! Lots! And that
makes us want to turn the sound off so we
don’t have to listen to him bang on about
how brilliant he is at attacking things with a
shovel. Not exactly the wildest of arms to
use though, is it?
Thankfully, along for the ride is the equally
spunky Rebecca. They share an intense
relationship – they both think that the other
sucks. And they’re right. It’s been a long time
since we’ve had to suffer the inanity of the
conversations between the lead roles in an
RPG such as the ones here.
Eventually, Dean and Rebecca come
across a young girl who, in true RPG form,
has amnesia. All she knows is that she has
to give Dean some guns, and so begins
Wild ARMs’ story. Once Dean’s shovel is
discarded in favour of these rubbish guns,
that have absolutely no range, you really
think that things are going to pick up, but,
unfortunately, they don’t.
If you’ve played Wild ARMs 4 (we have and
it wasn’t very good), then you’ll know about
the HEX system and how
you have to move about
the grid to get next to an
enemy to attack it. And
that certain hexagons add
status effects to attacks
when standing on them. It’s the same here
but this time it doesn’t take a turn to move
so you might think this would speed things
up a bit. It does a little but there are so many
random battles that they just become so
infuriating. Each dungeon you visit is made
up of small rooms and it’s not uncommon
to have to get through three or four battles
just to get to the other side. And with save
points far away from each other it takes
incredible patience to put up with them all,
while getting bored with killing everything
and then madly stabbing the X button to
try to get back to searching through the
dungeons. But it takes so long and it’s one of
those RPGs that you play out of the corner
of your eye while doing something else. We
suggest just turning the sound completely
off and dragging another television into the
room and watching something good while
you crawl, oh so very slowly, through the
dungeons. Which really just makes this an
RPG you don’t ever need to play.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson