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REVIEW THRILLVILLE: OFF THE RAILS |
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PUBLISHER
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LUCAS ARTS
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DEVELOPER
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FRONTIER
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GENRE
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STRATEGY / PARTY
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PLAYERS
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1-4
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PRICE
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£29.99
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RELEASE DATE
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OUT NOW
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For short, sharp bursts of Multitap action,
there’s no better game than Off The Rails,
and it’s a decent crack in single-player,
too. It’ll never feel like your nurturing your
very own leisure
empire, but it’ll
always be good,
clean fun. |
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SCORE
03/DEC/07 |
79% |
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As the PS2 reaches the end of its
life cycle and the core gamers
begin forking out for its shiny, new
Blu-ray-driven offspring, it’s the
casual, family market that’s going to keep that
old familiar black slab of gaming goodness
healthy in its old age. And there can be few
games that typify good ol’-fashioned family
fun quite as perfectly as Thrillville: Off The
Rails. Of course, you’re not reading this off the
page of a mainstream magazine, and for any
Play readers still saving for a PS3 and looking
for something substantial to tide them over
in the meantime, Off The Rails will almost
certainly be too lightweight. But perhaps if
you have now upgraded, and have decided to
hand your PS2 down to a younger relative, this
might be just the right game to bundle with
it to keep them quiet. |
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While Off The Rails might not be the most
engrossing, absorbing, involving game you’ll
ever play, it’s still almost impossible to get
bored of it. Like all the best theme parks, Off
The Rails succeeds by making absolutely sure
that you always have something fun to do.
For a start it boasts more than double the
mini-games of last year’s Thrillville. All of these
games are highly polished – some are a little
bland, but others feel like the kind of stuff
we’d have gladly paid full price for
back in 1990. Of course, in 1990 full
price was about £10, but still. When
you consider that 50 mini-games
not dissimilar to Thrillville’s would
probably cost you the best part of £200 on
Xbox Live Arcade, Off The Rails starts to look
like excellent value, and there’s no doubt that
it’s mini-games are its strongest suit, especially
when mates and a Multitap are involved. |
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The park management side of the game
offers lots of variety and the mini-games are
woven into it well, but it never really feels at
all challenging or rewarding. But should it?
Probably not. The point of the management
side of the game isn’t to test your ability to plan
and strategise, it’s to let you create the park of
your choosing. It’s more Sims than simulation,
and in that sense it does its job very well.
Couple that with the excellent selection of minigames
and you could be looking at the PS2’s
ultimate family title.
Gavin Mackenzie
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