Puzzle Quest is a solid and engrossing title
that fans of both adventure and puzzle
games will find a lot
of enjoyment in. Is it
worth the price tag?
Yeah, why not.
SCORE
04/FEB/08
72%
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Puzzle Quest has recently been
added to Xbox Live for 1,200 points
(about ten quid), and yet we’re
being asked to put hand in pocket
and produce double that amount for the
game on the PS2. Although we’re getting a
nice DVD case and a nice instruction manual
(that we’re never going to read), we can’t
help but think that PS2 owners are getting a
bit of a bum deal here. Price anomalies aside
though, the question we’re here to answer
is this: is Puzzle Quest worth the cash,
especially with the notable lack of net play?
Puzzle Quest is primarily a puzzle game
permeated with RPG elements – so you
can level up, cast spells, earn weapons and
partake in a rather uninspired story (in
grander RPG terms), which threads each
battle together through clichéd events, like
running errands for a young queen or helping
a feral-looking outcast wipe the smile off the
face of a wizard and his zombie.
Puzzle Quest plays very
similarly to Bejeweled,
with the difference being
that you fight opponents
using the same game
grid. Each player is
presented with a board crammed with
differing coloured orbs of mana, and taking
it in turns, you must connect three or more
similar coloured orbs to build up your mana
stockpile and cast spells. The winner of each
bout is the person who successfully depletes
their opponent’s health to zero, and this can
be done by either spell casting or matching
the skulls, which deal direct damage, that
appear on the board.
The most impressive thing about Puzzle
Quest is the amount of options in the game.
You can go on side quests, capture monsters
and there’s even a quirky ‘Citadel’ section that
lets you build ramparts to unlock new spells
and earn additional cash. The main puzzle
mechanic of the game, however, is not without
issue. Because you can only move orbs beside
pairs of the same colour – failure to do this is
considered an illegal move and will dock you
some health – in most instances there will only
be one or two move options available during a
turn. This can mean a lot of the time you’ll be
staring at the television trying to find where
these possible moves exist on the board, and
in some instances you’ll feel forced into moves
that give your opponent an advantage on their
next turn – and for some, this might snipe
some enjoyment from the game.
Overall, the game looks okay, obviously
it doesn’t feel as nice in your hands as the
DS version, look as nice as the PSP port and
certainly suffers with a lack of online play, but
its overall charm and concept still wins out.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson