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REVIEW OBSCURE II |
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PUBLISHER
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PLAYLOGIC
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DEVELOPER
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HYDRAVISION
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GENRE
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ADVENTURE
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PLAYERS
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1-2
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PRICE
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£19.99
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RELEASE DATE
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OUT NOW
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It’s as if Hydravision made a list of all
that’s tiresome about the this genre then
carefully made
sure not one item
on the list was left
out of this game.
Then added co-op
to apologise for it. |
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SCORE
16/AUG/07 |
41% |
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Isn’t it annoying. This door is blocked
off. When you want to just get on with
something. This door is blocked off. And
before making every single tiny little bit.
This door is blocked off. Of progress, you’re
forced to read the same. This door is blocked
off. Stupid, unhelpful message, over and over.
This door is blocked off. Again? |
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Yes it is, and the first paragraph of this
review isn’t the only thing that’s ever
been guilty of it. Ah yes, the old eternally
unopenable door phenomena. It’s been
around since the early days of 3D adventure
games when designers first realised they had
sufficient processing power at their disposal
to construct full-sized buildings, but not
quite enough to make all the rooms. What
you were left with was a bunch of adventure
games that were 3D to look at, but onedimensional
to play. Such games had been
dying out in recent years, and we thought
we might even have seen the last of them.
But we haven’t. With Obscure II, Hydravision
has led us, unwittingly, back to 1995, a time
when most of today’s survival-horror clichés
still seemed fresh and
exciting. We didn’t want
to go back to 1995, of
course, but every time
we tried to go anywhere
else we were told: “You can’t go that way”, “For
some reason, this door won’t open” or “The
path is blocked by a tangled mesh of flimsy
twigs, and even though you’re carrying a
chainsaw, a shotgun and a machete there’s no
way you’re ever getting past”. |
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The only way you could enjoy this game is
if you have some kind of weird nostalgia for all
that was ever wrong with survival horror (and
adventure games in general) a decade ago.
Indeed, Obscure II, with its clumsy combat,
generic story, painfully linear progression, and
woefully unimaginative puzzles, has proven
strangely popular among one or two of the
Play team’s retro-inclined associates. To the
rest of us, though, it’s just piss-poor. It tries to
be funny, scary, shocking, atmospheric – sexy,
even – and embarrasses itself at every single
pitiful attempt. The only good thing we can
say about it is that it has a co-op mode, which,
if you have an appetite for dated survival
horror and a similarly inclined pal, means this
might be the perfect game for you. If you’re
playing alone, though, it means an awful lot
of fiddly character swapping, and cursing the
inept AI of the NPCs. So anyway, in conclusion
Obscure II is. There is something heavy on the
other side of this sentence.
Gavin Mackenzie
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