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REVIEW MOTO GP '07 |
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PUBLISHER
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CAPCOM
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DEVELOPER
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MILESTONE
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GENRE
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RACING
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PLAYERS
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1-2
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PRICE
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£29.99
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RELEASE DATE
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OUT NOW
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Capcom and Milestone have created the
best MotoGP yet, with sleek graphics,
authentic handling and up-to-date riders
and tracks from this year’s championship.
If only Arcade mode
wasn’t rubbish,
this would be the
complete package. |
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SCORE
05/NOV/07 |
79% |
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Capcom’s decision to give
development duties on MotoGP
‘07 to Milestone makes a lot of
sense. The Italian studio had already
developed the only other PS2 motorbikesim
this year – the acclaimed SBK-07 – so
surely all it needed to do was carry out the
videogame equivalent of a cut and paste.
The similarities between MotoGP ‘07 and
SBK-07 are painfully obvious. The menus are
near identical, they both share the obligatory
Challenge, Championship and Quick Race
modes, and both cram in all the riders and
tracks from their respective tournaments.
Yet there are some big differences between
the two that will impact on which game you
decide to buy, depending on exactly what you
are looking for in a bike-sim. |
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The main difference is the handling. There
are three physics options in
MotoGP: Arcade, Simulation and Advanced. Simulation is a
peach, and probably the closest you’ll get to
a superbike on the PS2. It forces you to break
well before you get to the bend, so you can
concentrate on the timing of your turns and
points of acceleration. It is a real step above
SBK-07, which is erroneously lenient when it
comes to mid-bend breaking. However, while
SBK’s Arcade mode brilliantly simplified the
dynamics of sports-bike racing, MotoGP has
been lumped with arcade handling that is
unresponsive, unintuitive and just no fun
to play, which is irritating, and bizarre,
considering that both games were
made by the same development team
– probably simultaneously. |
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When it comes to visuals, MotoGP has the
edge. Milestone abandoned the more colourful
palette it used in SBK and has made the riders
less chunky, giving the bikes a muted, but far
more realistic appearance. The tracks are also
an improvement, with busier backgrounds and
more detailed textures. MotoGP ‘07 lacks the
sense of breakneck speed that SBK re-created
so well, though, we think this is more to do with
its emphasis on realism, rather than frame rate.
MotoGP ‘07 is probably the most authentic
bike-sim on the PS2, and if you’re the kind
of racing fan that spends hours deliberating
suspension settings, and knows exactly when
to use front or rear breaks, it really is a musthave.
On the other hand, SBK’s superior arcade
handling gives it the edge if you’re looking for a
racer that’s a bit more light and accessible.
Christopher Reynolds
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