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REVIEW MANHUNT 2 |
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PUBLISHER
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TAKE 2
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DEVELOPER
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ROCKSTAR
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GENRE
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STEALTH / ACTION
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PLAYERS
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1
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PRICE
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N/A
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RELEASE DATE
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N/A
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Manhunt 2 is flawed and littered with
things that are plain nasty. But if you can
see past its flaws and revel in its evilness,
you’re sure to have a grim but fun time.
Plus it’s banned,
and we all know
only the cool things
in life get banned. |
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SCORE
25/JUN/07 |
82% |
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Look at the pen on your desk.
Harmless instrument isn’t it? You
probably use it to write poems
about trees, don’t you? Imagine
that pen plunging down your ear canal,
digging out your eyeballs and puncturing
your lower intestine? Not so harmless now,
is it? And what about that plastic bag over
there? You know, the one in the corner you
put your dirty underwear in. Imagine it
wrapped tightly around your head, as brutal
fists pummel your polythene-encased face.
Maybe you’ll suffocate to death, or maybe
you’ll die from all the dents in the defunct
lump of flesh that was your brain. Either way
it’s a bad way to die.
Sorry about that. Don’t worry, you haven’t
bought the wrong magazine, but hopefully
that caused the more squeamish among
you to flee to a remote page – far from the
forbidden evils of this review – which is a
good thing, because Manhunt 2 isn’t for the
squeamish. In fact, according to the BBFC,
Manhunt 2 isn’t for anyone, at least not in
this country. It’s banned.
Oh you may think you recognise the
difference between images displayed on
a television screen and all the stuff that
happens around the television screen, and
you may also think you’re an adult who has
full control of his own mind. But no! You’re
not in control. You are malleable, you are
irresponsible and you need to be protected
from the corrupting influence of polygonon-
polygon violence. At least that is what
the BBFC believes.
Why then has Manhunt 2 been
banned? There are plenty of other violent
videogames on the market, so what makes
this one so despicable? Here is what the
BBFC’s director, David Cooke, said about
his decision:
“Manhunt 2 is distinguishable from
recent high-end videogames by its
unremitting bleakness and callousness
of tone in an overall game context which
constantly encourages visceral killing with
exceptionally little alleviation or distancing.
There is sustained and cumulative casual
sadism in the way in which these killings are
committed, and encouraged, in the game.”
It’s a reasonable statement and a fairly
accurate description. Manhunt 2 and its
predecessor are both somewhat different
from other violent videogames, as they both
pay unique attention to the implementation
of cruel and unusual execution. Manhunt’s
appeal is rooted in the same morbid
curiosity that draws people toward films
such as Saw and Hostel. It may be perverse,
but it is nothing new; most adults have been
entertained by re-enactments of horrific
murders at some point in their lives. |
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However, is the above criticism reason
enough for a nationwide ban? The BBFC’s
own track record would suggest it is not.
In terms of violent and sadistic content,
Manhunt 2 does nothing that the original
didn’t do back in 2003, and that game
found its way to shop shelves with an ‘18’
certificate. So what does the BBFC have to
say about this incongruity? Well, it states
the following:
“The game’s unrelenting focus and
brutal slaying and the sheer lack of
alternative pleasures on offer to the
gamer, together with the different overall
narrative context, contribute towards
differentiating this submission from the
original Manhunt game”
Interesting. There are no “alternative
pleasures” on offer in the original Manhunt,
and its death scenes were just as “brutal”
and “unrelenting” as those of its younger
sibling. What about Manhunt 2’s “different
overall narrative context”? Here the BBFC
may have a point. It has a very different
story to the original game; and because of
this change, Rockstar may have unwittingly
drowned its IP in a moral quagmire.
Manhunt’s premise was that you were
taking in an epic snuff film and therefore
encouraged and rewarded for being as
brutal as possible with each murder.
Manhunt 2 follows the original’s precedent
and rewards virulent brutality, but its story
is a more conventional tale of revenge and
redemption (not a snuff film in sight).
Therefore, in the context of Manhunt’s
narrative, encouraging the player to
commit brutal acts makes sense – because
the director of the snuff film wants the
protagonist to be as crowd-pleasing as
possible. However, such violence does not
make sense in the context of Manhunt 2’s
story, as its story offers no explanation for
why the player should want to make his kills
unreasonably gruesome. In short, Manhunt
2’s sadism is for mere “shits and giggles”.
This is an important point to consider
because it represents the difference
between a morally coherent decision and
sheer hypocrisy. It may or may not be the
basis behind the BBFC’s banning but – after
seeing Manhunt 2’s content first hand – it
is the only reason that makes sense. It is
also likely that Rockstar was utterly blind to
the above point. Manhunt’s elaborate killing
system is an integral part of the game; not
implementing it the sequel would’ve been
like GTA IV with no driving. |
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Of course, the BBFC’s actions touch
on a much wider debate concerning the
influence of violent videogames on your
troubled little minds. However, that’s too
deep a topic to for this review to explore,
and you haven’t yet been told whether or
not Manhunt 2 would have been worth your
cash if you were actually allowed to play it,
so read on.
Manhunt was quite divisive. Some liked
it, some hated it. If you are long-time reader
you may remember it received a paltry
30% in this magazine, which was far too
harsh a score in this reviewer’s opinion.
However Manhunt did suffer from some
undeniable faults. It was repetitive and at
times agonisingly slow. Thankfully, Rockstar
has addressed many of these shortcomings
and has created an entertaining sequel that
preserves the original game’s unremitting
and claustrophobic atmosphere.
At its most basic Manhunt 2 requires
you to reach your objective (indicated on a
handy radar at the bottom of the screen)
while dispatching patrolling enemies who
are baying for your blood. Most of the
time you need to be stealthy with your
executions, concealing yourself in shadows
until you can slink up behind your victim
and trigger a macabre death animation. The
content of each death scene depends on
two things: what weapon you equip and how
long you stalk your opponent while holding
the R1 button. Each weapon (plastic
bags, pens, syringes, razor wire, axes and
sledgehammers – among others) can
trigger three death scenes. The longer you
hold the kill-button, the more ghastly the
scene, and the more ‘style’ points you are
awarded at the end of the level. Manhunt
2 also introduces environment kills, which
allow the player to take out bad guys by
using certain aspects of their surroundings.
Ever felt like ramming someone’s head into
an electricity box until you’re saturated with
their exploded brain? Well now you can.
Although environment kills require you to
lure enemies into certain areas, they don’t
make a massive difference to how the game
plays, and only rarely do you need to rely
on them. The biggest change is in the pace
and narrative. Guns comes into effect much
earlier, and the level design is far more
conducive to “cover and fire” gun battles,
enabling a decent balance of methodical
shadow clinging and gung-ho Uzi blasting.
This frequent change of pace, and increased
emphasis on firearms, makes for a more
well-rounded experience, but also highlights
imperfections in the gun system. The
shooting sections are good enough to
avoid that “tacked on” feeling but, like in
the original, controlling your gun remains a
somewhat awkward and sticky process.
Rockstar have made a big deal about
Manhunt 2’s story.
However, although the narrative is well
directed, it isn’t very original, and begins
with the same clichéd “I’ve lost my memory.
Oh no!” plot device. It also suffers from a
whiny main character called Daniel Lamb,
who you’re supposed to sympathise with
even though he likes to saw through groins
with razor wire. Despite this there are a
few fun set-pieces that demonstrate the
cheeky Rockstar sparkle – the shoot-out
in the porn theatre being the best – and,
towards the end, some inspired level design
that demonstrates the kind of intelligent
cohesion between narrative and gameplay
that most videogames lack (though to say
any more would ruin it).
Though Rockstar has made many
improvements, those that hated Manhunt
wouldn’t have been won over by its sequel.
The unarmed combat is still unrealistic,
clumsy and poorly implemented (comically
punching a man to death while he shoots
you with a gun somewhat ruins the grim
atmosphere) and there are a few AI bugs
that should have been ironed out. However,
Manhunt 2 offers heaps of grisly and
depraved action, and we would have heartily
recommended it to fans of the franchise.
Now, if only you were allowed to make that
decision yourself.
Christopher Reynolds
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