The latest KOF edition is not exactly
the most essential beat-’em-up on the
market, but fans of the long-running
series should
find enough new
material and
differences here to
make it worthwhile.
SCORE
23/JUL/07
75%
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There’s something reassuring about
seeing the numeral XI after a
fighting game title. For any series
from any genre to have clocked up
so many instalments is a good sign, but when
the title in question is a beat-’em-up that’s
been tried and tested by the hardest of core,
predominantly in the Japanese arcades, you
know that what you are likely to find lurking
within is quality.
Whilst Third Strike is usually the brawler
of choice around these parts, each new King
Of Fighters game – obviously excluding the
frankly appalling Maximum Impact titles
– has had a decent run of attention and KOF
XI has proven itself worthy of the time we’ve
spent with it.
While certainly not the best KOF title,
the various differences in the combat
mechanics allow for veterans to master a
whole new style of KOF fighting with the
usual rolls, dashes and short jumps forming
the foundation for a number of new shifts
that allow character swaps – of various
complexity – to either enhance or cancel out
of specific combinations. The actual intricacy
of these shifts is not only going to be
meaningless to many, but the lack of space
on this page also ensures less detail – let’s
just say it’s an element that must be sampled
to be understood. Besides, the fact that there
are some 41 characters to pick between
(some obviously far better than others) that
include various past bosses, old favourites
and a number of new faces is a more useful
fact for those querying a purchase.
However, it has to be said, that for all
the tweaking seen in
KOF XI it’s only really
the followers of the
series who are going
to appreciate the
subtleties that have
been introduced. The
story of a stolen Orochi Seal and Yata Mirror
is a suitable enough reason to kick-start
yet another KOF tournament, but anyone
not knowledgeable on how the combat
mechanics have shifted over the years and
who owns a recent version of the game is
not likely to see the point in it all. Though,
for those wishing to dabble in the series this
is as good a place to start as any. A cheaper
than cheap (but not as cheap as Gill) final
boss battle, a horde of decent characters and
plenty of KOF charm make this a laudable, if
not essential, beat-’em-up.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson