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REVIEW HITMAN TRILOGY |
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PUBLISHER
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EIDOS
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DEVELOPER
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IO INTERACTIVE
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GENRE
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THIRD-PERSON ACTION / STEALTH
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PLAYERS
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1
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PRICE
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£29.99
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RELEASE DATE
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OUT NOW
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Silent Assassin and Contracts are certainly
somewhat easy to fault and, in some
respects, haven’t aged that well. Especially
compared with Blood Money. But getting
three great games
at this price is just
far too good an
opportunity to miss. |
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SCORE
23/JUL/07 |
90% |
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47 kills a budgie… now,
admittedly, it’s to protect
his arse so that he can
hear some nefarious types
infiltrating his hideout, thus giving him the
opportunity to deal out some deserved
violence on those who oppose him. But even
so: a budgie. Even the most hardcore animal
lovers may be scoffing at that fact, but it’s
one of many sights that have stuck with us
throughout the franchise. What developer IO
Interactive is trying to say here is pretty damn
obvious: this is a world that isn’t very nice.
It’s not pretty. It’s dark and even the budgies
should be watching their backs. We won’t
tell you which game the budgie appears in,
leaving that instead for you to find out.
And with publisher Eidos releasing all three
games in one package at a bloody excellent
price, there’s little reason for you not to.
Though it’s obviously lacking the original
PC game, the pack, containing Hitman 2:
Silent Assassin,
Hitman: Contracts and
the recent Hitman:
Blood Money, clearly
demonstrates how IO
Interactive has grown as
a developer throughout the past five years or
so, climbing that vast ladder to become one of
the most promising studios around. |
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Silent Assassin is the oldest of the three,
and despite its problems – the obviously
dated graphics, sometimes unforgiving and
temperamental enemy AI, as well as an overdependency
on sniping – it surprisingly feels
like the most ambitious. That’s because the
leap from the original PC game to this console
sequel was unquestionably greater than any
subsequent follow-ups, despite how much IO
may have changed the formula. Not just that,
Hitman 2 has the best, most cinematic story
to appear in a Hitman game to date. After
denouncing his role as a Hitman, 47 lives a life
in Sicily as a man of faith. But when a priest
friend of his is kidnapped he finds himself
working for The Agency once more, executing
objectives as he builds information on those
responsible for padre’s abduction.
Contracts is a much darker beast. The
narrative is less epic or strong, despite the
incredibly cinematic way it’s presented. 47
finds himself hanging onto the last threads of
his life while he lies in a hotel room, bleeding
to death. He constantly moves in and out of
consciousness, revisiting old jobs he did in the
past, waiting for The Agency to send someone
to patch him up. With 47 in such a state, the
game’s tone and atmosphere is affected by
it: levels are set either at night, in the pouring
rain, snowstorms or very seedy places. |
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After the fairly light and Hollywood actionmovie
nature of the previous game, it’s a little
jarring to find Contracts as twisted as it is.
But it absolutely works. 47 just lends himself
brilliantly to the horror permeating the game.
It’s a definite step up, not just in terms of
game design, which is far more forgiving than
Silent Assassin and by virtue of that, fun, but
in presentation. For a three year-old PS2 game
it still looks great. The problem with Contracts,
however, is the way it lifts wholesale several
missions from the original PC game. Sure,
revisiting these locations makes sense within
the context of the story. But it’s still a cheap
way to pad out an otherwise brilliant sequel.
Blood Money is clearly riffing the Silent
Assassin vibe, dropkicking the darker tone of
Contracts in favour of something lighter, more
epic. It lacks the focus on narrative present in
Silent Assassin but, as ever, tells its story in an
extremely cinematic and entertaining fashion.
The level design is the best this franchise
has offered yet. Everybody loves the twisted
comedy of the middle-American suburbia
level, but we preferred the porno king’s snowy
penthouse, the still amazing-to-behold Mardi
Gras, and, last but not least, a heaven and hell
nightclub level that appears later in the game.
Blood Money not only looks gorgeous, it
also has an overhauled menu system that
makes interaction with the game world all the
more organic. Now, rather than holding X
every time you stood near a body, door, and
so on, the possible options will appear in the
top left, mapped to the Triangle, Circle and X face
buttons. When standing over a dead body,
Triangle takes his weapon, Circle changes into his
clothes, while X will drag the body. 47 is also
far more nimble in Blood Money – scaling
walls, climbing drainpipes, jumping from one
balcony or ledge to another, making his way
through open windows… you will feel much
closer to the environment, which is key in a
game like this, easily the best Hitman game
to date – despite not changing the formula
too much.
Like IO Interactive, the Hitman franchise
has grown considerably better with each
subsequent release. With this trilogy, gamers
get to witness that evolution clear as day.
Three brilliant games… one pack… excellent
price. Take the hit.
Craig Gilmore
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