|
|
|
|
|
REVIEW BURNOUT DOMINATOR |
|
|
|
|
|
|
|
|
|
|
|
|
PUBLISHER
|
EA
|
|
|
|
|
|
|
|
|
|
|
|
DEVELOPER
|
CRITERION GAMES
|
|
|
|
|
|
|
|
|
|
|
|
GENRE
|
RACING
|
|
|
|
|
|
|
|
|
|
|
|
PLAYERS
|
1-4
|
|
|
|
|
|
|
|
|
|
|
|
PRICE
|
£39.99
|
|
|
|
|
|
|
|
|
|
|
|
RELEASE DATE
|
OUT NOW
|
|
|
|
|
|
|
|
|
|
|
|
Burnout Dominator may be more of the
same but we love the formula anyway, so
who cares? And along with God Of War 2,
it proves there’s still
tons of life left in
the PS2. But, still,
we’re hankering for
the PS3 version.
|
|
|
|
|
|
|
|
|
|
|
|
SCORE
29/MAR/07 |
88% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
|
|
|
There’s no two ways about it: Criterion
buggered Burnout Revenge with
that car-shunting business. Giving
the player the ability to knock cars
going the same direction as you right out of the
way negated the idea of either side posing any
serious threat. Despite the exceptionally high
score we gave it at the time, Burnout Revenge
doesn’t hold up as well as other games in the
series. And were we to play it again today, we’re
sure our once rose-tinted view of it would be
spoiled thanks to that car-shunting rubbish.
Well, Burnout Dominator drops the idea of
car-shunting – along with Crash Junctions
too, bizarrely – and it’s a decision that’s paid
dividends: we’re back to the Burnout of old,
where both sides of the road offer equal threat
to the player. There’s little relief in Dominator,
which was a big problem in Revenge. In the
latter you could slip over to a lane with cars
going the same way as you almost any time
you liked and just ram them right out of your
way. But Dominator,
thankfully, makes such
acts a risky endeavour.
It’s still at its best
when you’re on the
wrong side of the road
burning past dozens of cars, near-missing
every one of them and boosting in the process.
But thanks to Dominator reverting back to
old-school Burnout it means both sides of the
road are threatening again – something that
reminds us of why we love this franchise.
|
|
|
|
 |
|
 |
|
|
|
Speaking of which, it’s interesting to note
the direction the franchise has taken. We like
to refer to Burnouts 1 and 2 as independent
films before EA stepped in and turned them
into Hollywood blockbusters with 3 and 4. But
with Dominator, Criterion has found a way to
stick to the same over the top, loud and visceral
ethos of the later efforts, whilst at the same
time conjuring gameplay that resembles 2 in
particular. Don’t get us wrong, the gameplay
isn’t drastically different to what you’ve come
to expect, but more than a number of times
did it remind us of Burnout 2: Point Of Impact
– which we feel was the true turning point for
this series. And that’s a good thing.
What isn’t so good is its overall lack of
identity. The whole Dominator aspect in
particular isn’t as well realised – or, for that
matter, well explained – as it should be. And
one also has to acknowledge the fact that the
game purely exists as a last-ditch attempt
by EA to get a Burnout game onto shelves
before the next, real sequel is released on
PlayStation 3 and Xbox 360. Thankfully, the
guys at Criterion have seen fit to pop a few
welcome additions into Dominator. Chief of
these is Supercharging. In short, it’s the idea of
the player chaining score multipliers together
to link boost speeds, and at times it can get
absolutely nuts. The highest we ever linked was
around x14.
Dominator features classic gameplay types
of old – minus the Crash Junctions, of course
– but mixes things up with the inclusion
of Maniac, Dominator and the Dominator
Challenge. The last two are exclusive to the
angle the game is pushing for and mostly
revolve around you creaming opponents.
However, Maniac rewards you for being
reckless – and the more reckless you are, the
more points you achieve and the further you
can progress. Like previous games, Dominator
revolves around earning points to unlock
different series of car in the World Tour Mode.
For example: Classic, Factory, Tuned, Hotrod
and so on. There are seven different car series
in total. As ever, you begin with the worst
vehicles in the game and have to work your
way up the ladder – which also happens to be
when Dominator comes into its own. For us,
that’s around the Tuned Series. From that point
on we were absolutely in love with it.
|
|
|
|
 |
|
 |
|
|
|
What we weren’t so hot for initially were
the controls. Though you can change them in
the options menu the default control scheme
has X as accelerate, Square as brake and R1 as
boost. This is Control Type A and it’s absolutely
unwieldy for us. We highly recommend
changing to Type B, which sticks accelerate as
R2, brake as L1 and boosts as X. That way,
drifting around corners and boosting isn’t as
painful as before. And, while we’re nitpicking,
the car selection screen is also intensely
annoying, barely letting you see your car before
it slam cuts to another angle. Imagine a car
selection menu as directed by Tony Scott and
you have an idea what to expect.
But what you might not expect is this, as
previously mentioned, last-ditch attempt from
EA and Criterion to be so bloody good. But it
is. Dominator may lack a proper identity, but
in terms of visceral action and an absolutely
thrilling sense of speed, it’s distinctly Burnout
– and therefore brilliant. Just be prepared for
more of the same. A hell of a lot more.
Craig Gilmore
|
|
|
|
|
|
|
|