At Gamescom last year we had the opportunity to sit with David Cage and Pascal Langdale, the actor who plays Ethan Mars in Heavy Rain, and they gave us a unique insight into how the game was put together. It was an intensive process with a great deal of work for writers, actors and even the director. You can read their thoughts and see some behind the scenes imagery after the jump.
We've got a couple of excellent looking comic-inspired action movies coming in the next few months and easily the most popular at the moment is Kick-Ass, created by MarkMillar , the comic writer behind Wanted. Now we've got a game based on the movie, based on the comic coming out April 15 on PSN and iPhone. The game is a third-person action title with three playable characters and local co-op.
Older gaming series are being revisited with increasing regularity these days, with the depths of nostalgia being trawled for anything that can be revamped and sold on to a new generation. Frankly, we're not against this - we like seeing some old games come back for a fresh new run, and it's good to see old characters having another chance for glory. But it's not perfect: there are characters who really should have a new game of their exploits made, ...
Sony's latest exclusive has been banned in the United Arab Emirates in the same week it is releasing globally. No explanation has been given for the ban, but Sony has released the following statement on the matter.
In part two of our interview with David Cage he talks motion control, influences, building from archetypes and that dreaded term; QTE. Even more revelations come from Heavy Rain's director on day two of our Heavy Rain Week.
We've been hearing more about 'Gem'/'Arc', or whatever they end up calling it, over the last few months. It's going to be a wand-like motion controller for PS3, and it's going to be... well, it's going to be a motion controller. That's all we really know. You can shoot orcs with a bow and arrow using it. We're as much in the dark as you are. But aside from a couple of tech demos, what it probably looks like and ...
Warner Bros Home Entertainment has decided to buy a majority stake holding in Rocksteady, the London based developer of Batman: Arkham Asylum. The development team there is already working on a sequel to last year's critically and commercially successful Dark Knight adventure, which is to be published by Warner. The company, better known for its movie and TV production, has been expanding rapidly in the games market.
To mark the release if Heavy Rain this week Play-Mag.co.uk will be posting Heavy Rain related content every day this week in the run up to its release. To kick things off we bring you an extensive and revelatory interview conducted with Heavy Rain director David Cage by NowGamer's Dan Howdle. It's just about the hardest hitting Cage interview we've ever read and it's massive, so we'll post part two tomorrow. Enjoy.
The UK’s best-selling, most trusted tips magazine just got better with the inclusion of full reviews for PlayStation 3 and Xbox 360 games. Every month, all of the latest releases will be reviewed and rated by the only hardcore gamers that play every game to completion and, as always, PowerStation will also offer up unbeatable game guides, cheat codes plus hints and tips to rocket your Trophy collections and Gamer scores into orbit!
PowerStation has long been the only magazine dedicated to helping you beat the biggest PlayStation 3 and Xbox ...
All the good looks, production values and positive reviews in the world can’t change the fact that Uncharted 2: Among Thieves is nothing more than a liberal borrower of ideas. So many games and movies are derived from in the most brash and unimaginative way it’s ridiculous. Indiana Jones? That’s there. Tomb Raider? Happily raided. Gears of War? In like Flynn. And as if it isn’t bad enough they did this one time, Naughty Dog had to come back and ...
PopCap’s deceptively simple puzzle title Peggle, along with its expansion Peggle Nights, was released on the European PlayStation Store yesterday and, under these circumstances, I feel it’s only right I issue a warning to my brothers and sisters of PlayStation. It’s highly unusual that I would take a game that deserved every bit of the 94% score it was awarded in the new issue of Play (on sale yesterday at all good newsagents, exclusive Aliens vs Predator review ...
Imagine you’re waiting for the next big thing. In fact, imagine you’re waiting for something that is being developed under the title The Next Big Thing, which LittleBigPlanet was. It’s supposed to be the… well, you get the picture. It’s hyped up to levels you wouldn’t believe and your appetite is suitably whetted by the lovely-looking screenshots and the promise of a new icon for PlayStation in the form of Sackboy.
Then the next big thing finally arrives and it turns ...
After the well received Darksiders had hit shelves Play was given the chance to chat exclusively with the game's creator and developer's founding father, Joe Madureira. As a legendary comic book artist with credits on such publications as Uncanny X-Men and The Ultimates we were very excited to have the chance to grill Joe Mad, who was candid in his assessment of the Darksiders development process and his place in the industry.
Speaking to Gamasutra at the DICE Summit in Las Vegas, Disney has admitted there is still a chance its Warren Spector produced Epic Mickey could make a move to next-gen consoles when the PS3 and Xbox 360 both launch their own motion control devices later this year. Epic Mickey, starring the face of Disney himself Mickey Mouse, is currently a Wii exclusive title focusing as it does on a paint brush mechanic.
(In response to the fine reaction this post received the other day (oh yes, a fine reaction indeed), I thought I'd make this into a regular, hard-hitting and incendiary series of posts. Today we continue...)
I’ve just spent a long weekend playing Plants vs Zombies. Yes – that means I was playing on my PC. I can only apologise. But when it comes to playing one of the best zombie-based garden defense games ever made, you have ...
I just ate an ice cream in the shape of a ghost. It was scarier than any Silent Hill game, and a lot less annoying. When I went to the freezer to get my ghost ice cream I didn’t have to try to open about six ‘locked’ ice creams that weren’t actually ice creams before finally finding one that actually opens. The box of ice creams made no attempt to hint at and allude to a wider, scarier ...