PSPgo: a price drop alone isn’t enough to save it
The PSPgo has had its price dropped in the US and Japan. But is it too little, too late? What can be done to save the handheld?
Sony has decided to drop the price of the PSPgo in Japan and the US – we have no idea if they’ll follow suit in Europe just yet, but it would make sense. While the console was once a bit too expensive, it’s now a bit less expensive than before.
But is it too little, too late?
The PSPgo has been roundly slated by the press and public for being a shining example of fine technology released at far too high a price point, and with far too many limitations placed on the purchaser. You have a collection of UMD games? Unlucky – PSPgo doesn’t support them.
That’s okay though – you can re-buy them through PSN for a nominal fee. Well, not exactly a nominal fee, especially when a fair few new releases have been priced higher than their shop-bought retail price.
But that’s okay, because the machine itself looks nice, the sliding screen is nifty and… well, no, it isn’t the best if you have big hands. And it looks so dainty compared to the original PSP you’re constantly worried you’ll shatter that (slightly-smaller-than-the-original) screen.
Is hacking $50 off the price of the machine enough for us to finally recommend the PSPgo without any caveats? Probably not, no. The problems with the machine go deeper than it just being too expensive – in fact, we’d probably be willing to pay a premium if we weren’t so limited in our game-buying options.
Ignore the cost of the console, Sony – make a concerted effort to have words with publishers so the prices of PSP games on PSN are lowered. Paying £32 for a game that should sell for £30 new (but actually sells for £17.99 the day of its release) isn’t just unfair, it’s stupid.
A price drop is a good step in the right direction, but there are other problems that need fixing before PSPgo is viable. Right now, it’s still a terminal case.