Has Vita Been Successful?
Beyond the initial launch period, has PS Vita been a success? No, not really.
PS Vita has not yet been a success. Granted, it’s only been out two-and-a-half months in Europe and the US, but that doesn’t stop it from being a statement laced in hard-hitting journalistic truth (backed up by zero statistics, at least right now).
Does that mean it won’t be a success? Of course not. In fact, with each passing day we’re seeing more and more infrastructure coming to the system, we get a lowering price that brings it to genuine impulse buy territory, we’re closer to other actual games coming out for the machine. Things aren’t as spectacularly explosively impressive as people apparently want them to be, but that doesn’t mean they aren’t good.
But it’s not a success story yet. So far it’s a machine a few people have bought and said ‘oh, that’s actually quite impressive’ before either putting it down for a couple of months or playing something like FIFA or Everybody’s Golf obsessively.
There’s nothing wrong with that, by the bye, it would just be nice to have reasons beyond launch games, Mortal Kombat and Disgaea 3 to play the bloody thing.
Anyway, stop digressing.
Basically, PS Vita isn’t failing but it isn’t succeeding. However, as a result of its lack of clearly-defined success – be it from four-and-a-half or two-and-a-half months on the shelves – we could well be on the verge of an upswing in fortunes.
Soon enough we’ll get the second wave of releases hitting. Prices have lowered and will probably go down a bit more before stabilising at something pretty reasonable. The buzz about the machine will re-beginagain. And it will become successful. Conjecture? Yes. Fact? Dunno. Opinion? Certainly.
Or we’ll just get Monster Hunter Vita and it’ll turn into the most successful handheld ever made.