Dishonored Success Is Welcome; Proves Little
Dishonored looks to be a success! Does this mean we live in a brave new world of fresh IP? No. Of course not.
The release and early success of Dishonored – debuting at second in the charts and only behind the monster that is FIFA – shows that this is a gaming world ready for fresh IP. It also shows that new IP isn’t just sent out to die, and I think that’s something that has shown throughout the year.
Back in January we got Final Fantasy XIII-2, which showed… ah, no. Sequel. Sorry.
But then by February we were given The Darkness 2 to play about with, which… oh. Sequel again. My bad.
Sales for Resident Evil: Operation Raccoon City in March showed that new IP does indeed succeed and… what do you mean ‘spin-off’? Damn it.
Fortunately we weren’t foolish in April, making the likes of Prototype 2 have… nope. Hmm.
May: Max Payne 3. Nope.
June: Lego Batman 2: DC Super Heroes. Nope.
July: Tony Hawk’s Pro Skater HD. Nope.
August: Darksiders 2. Nope.
September: Borderlands 2! Ah, wait, sequel.
October: Dishonored! Ah, finally.
November: WWE 13. Nope again.
December: Far Cry 3 (ish). Nope for the last time.
Alright, so it’s not the most serious of lists nor the most in-depth, but I do think it highlights something: a couple of new IP successes this year does not mean we no longer live in a world where the major mainstream releases aren’t iterations, sequels, HD updates or remakes.
We’re still very much in that world. Not even the next generation of consoles will change that. So let’s just release more new IP alongside existing stuff, yeah? Yeah.