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Tabata Comments On FF XV’s Dumbed Down Combat

Tabata Comments On FF XV’s Dumbed Down Combat

We had some concerns about Final Fantasy 15’s combat after director Hajime Tabata talked about a one-button combat system and the game being more casual.

 

However, Tabata has now qualified those statements in a Q&A picked up by Gematsu and his comments give us hope that Final Fantasy’s combat system isn’t being overly simplified.

 

“It’s not that simple!,” said Tabata.

 

“Yes, when you continue to hold down the guard button, you can basically auto-guard and evade, but it consumes MP. You can’t infinitely evade. You have to think about timing, when it’s a good idea to attack or evade,” he explained.

 

“Also, you aren’t invincible. There are attacks you can’t avoid. In those cases, there are also essential technical evasion methods.”

 

Tabata said that while there is a single attack button, it must be combined with other inputs.

 

“When you push the attack button, you invoke the standard combo. You can change the actions by using it in coordination with the directional buttons. The actions change depending on your circumstances—things like whether you’re guarding and whether the timing is right, (imagine in this circumstance: when you’re guarding, you might get a chance to counterattack or something), or if your companions are nearby,” he said.

 

We’re pleased to hear that Final Fantasy 15 isn’t being dumbed down, because it’s looking lovely.

A:It’s not that simple! (Laughs.) Yes, when you continue to hold down the guard button, you can basically auto-guard and evade, but it consumes MP. You can’t infinitely evade. You have to think about timing, when it’s a good idea to attack or evade. Also, you aren’t invincible. There are attacks you can’t avoid. In those cases, there are also essential technical evasion methods.

Q: What about attacks?

A:When you push the attack button, you invoke the standard combo. You can change the actions by using it in coordination with the directional buttons. The actions change depending on your circumstances—things like whether you’re guarding and whether the timing is right, (imagine in this circumstance: when you’re guarding, you might get a chance to counterattack or something), or if your companions are nearby.


Read more at http://gematsu.com/2014/10/final-fantasy-xv-director-addresses-fan-concerns-new-gameplay#xvEhQo3pPYrPCrlH.99




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