Dark Souls 3 “Possible To Accomplish” Says Miyazaki
Whenever there’s a new From Software game, fans want to know just how challenging it will be. When Play asked director Hidetaka Miyazaki about what kind of challenge Dark Souls 3 will present, his answer was probably more terrifying than if he had just said it will be bastard hard. “Our objective is to make the game possible to accomplish,” Miyazaki told us.
“I want to keep both the possibility of accomplishment and the difficulty itself,” Miyazaki explained. “Therefore, for example, adding observation, planning, or learning to the basic difficulty situation adds to the importance of the non-skill elements”.
Miyazaki went on to explain that he wanted Dark Souls 3 to be appealing to both new players and veterans. “I think seasoned players will feel refreshed and enjoy new strategies,” he said. “And for new players, I want to make it difficult, of course, but accomplishable and enjoyable.”
For more from Miyazaki and more details on Dark Souls 3, check out our full feature in issue 263 of Play.