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Red Faction Armageddon: “One Flaw Was Interference” – Ex-Volition Staffer

Red Faction Armageddon: “One Flaw Was Interference” – Ex-Volition Staffer

Red Faction Armageddon:

Being big fans of the Red Faction series (well, two of the games) we decided to get to the bottom of what went wrong – why the series had to die like it did earlier this year. So we went out journalising.

What we found out was endlessly interesting, and all the folks we were in touch with from Volition – past and present – were all too happy to talk up their time on the four Red Faction titles. But what did go wrong? Here’s a taster from Wayne Adams, environment artist on RF: Guerrilla:

“The last game had one flaw and that was interference. What people play, when they play Red Faction: Armageddon, is not what it started out to be. A lot was changed on the story side of things. Elements were introduced and things had to either be scrapped or re-purposed to keep up with the game.”

He went on:

“In the end hard decisions had to be made and what could have been was restructured into what the team could do with the amount of time they had. I can’t say whether or not the original ideas would have been better but I think consistency was lost in all of the turmoil of change.”

Do you want to know more? Well. everything else you could want to know about the series – from birth to death, highs and lows, jealousy and haircuts – is all contained in our lovely six-page feature in issue 211, out today.

Get the mag in newsagents, from the Imagine Shop or for your Apple iDevices right here. It’s worth it, if only because I worked my arse off sorting the whole thing out.




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