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“There’s not much room for being nice if you can die any day” – Miles Tost on The Witcher 3

“There’s not much room for being nice if you can die any day” – Miles Tost on The Witcher 3

“I think it’s the maturity and the way we approach fans of the genre” says level designer Miles Tost of CD Projekt RED, when it comes to the appeal of the story of The Witcher games.

“I mean, we’re all grown up here, and some games still tend to treat people like they’re children. Choices are shallow, consequences are none. We’ve made something different in this regard, there’s no black and white here, only gray. Geralt is not the good guy, he’s a guy. He’s a troubleshooter, he fixes stuff, he’s not a knight in shining armour. People dig that.”

That said, there is a large difference between being mature and vulgar. It’s a tough balance, but one that Tost thinks his team has gotten the hang of.

““The most crucial aspect is taste. Being vulgar or obscene for the sake of being vulgar or obscene is not the way to go. Everything should have a cause and lead to something. And this is what drives the in-game world. We’re vulgar because the world the game is set in is brutal and the characters that live there show almost no mercy. There’s not much room for being nice if you can die any day. I think that when you put things like this in a broad perspective, people see why you did what you did.”

The full interview with Tost features in Play issue 245. Play can be found in all good magazine retailers, or you can purchase a copy directly from Imagine Publishing here.

Alternatively, purchase a digital copy from the Imagine Shop, or subscribe to Play here and save 30%.