What do you want to see from Resident Evil 6?
With Resident Evil 6 heavily rumoured to be revealed at TGS, how should Capcom reinvent its flagship horror title?
Confession time: we like Resident Evil 5 around here. Yes, it wasn’t very good in single-player. Yes, those stupid cover sections were, well, stupid. And yes Chris looked like he should probably lay off the ‘roids for a while. Underneath it all however we enjoyed it for what it was, and the Mercenaries minigame that was unlocked after you beat the game was simply sublime.
Still, we know when it’s time to move on. RE5 was looking a bit archaic even back in 2009: there’s no way Capcom is going to release a potential sequel that will follow in its footstepts. So the question is: what do you want to see from RE 6 if the rumours are true and it ends up at TGS?
We’re unsure. There’s so much to love throughout the series that it’s difficult to put all of our favourite elements into one game without unbalancing the whole shebang.
We’d definitely like to see a return of RE 3′s Live Selection mechanic, which enables players to choose their path through the game. Randomised puzzles, also from Resident Evil 3, would make each playthrough slightly different.
A return to the old survival horror of the first and second games would also be worthwhile. With Dead Space showing RE 5 how action-horror should be done on the current generation of consoles, Capcom needs to ratchet up the scare factor while also enabling us to walk and shoot, if only to silence the fanboys who can’t handle not being able to do both at the same time.
Mercenaries has to return, and there has to be Trophies for it as well.
Apart from that, we’re easy as to how Capcom reinvents its series. But are you?