Uncharted 3 – Aiming Problems?
By now, most of you will be getting stuck into Uncharted 3: Drake’s Deception. You might be enjoying the bit where [SPOILER] right after [SPOILER], probably swearing at [SPOILER] and almost certainly shocked at the bit where Marlowe turns into a dragon and eats Sully’s children he’d only just learnt about. Oh sorry, that was a [SPOILER] too. Forget we said anything.
Even so, something about Uncharted 3 felt slightly off for me.
Having had an email conversation with a colleague here at Imagine HQ about Uncharted 3, we were quietly swapping opinions that while we love the game, something didn’t quite click. “I really like it but I almost wish it was just an exploration/mystery game without the shooting,” I said at one point. But given the glowing praise for Uncharted 3, and given how being shouted down is the worst way to spend a Wednesday afternoon, we swapped some emails and that was that. The most boring, unexciting secret email exchange ever before conversation shifted back onto Youtube videos of Japanese jetpacks made out of water bottles and Fox News reporting on trolls (here and here, if you care).
Now, suddenly, the shooting has become something of a thorny issue for Uncharted 3 players.
MrSketcz alerted us to this thread over Twitter, which has crude diagrams explaining the problems with the shooting in Uncharted 3:
Reading through the thread, the common theme is that while almost everyone agrees that the shooting in Uncharted 2 is better and even the shooting in Uncharted 3′s multiplayer feels smoother, no-one can quite agree on what’s wrong with the shooting in Uncharted 3′s single player.
Too much auto-aim.
Inconsistent reticle speed.
Deadzone is too big.
There’s an element of clutching at straws trying to figure out what’s changed with the shooting but the issue has grown big enough that Naughty Dog even addressed it with an official response:
Even so, there are still YouTube videos popping up showing the problems. The tests may be crude yet the problems are still being highlighted.
What’s your take on this? Do the guns feel stiffer, is the aiming more sluggish? Or is this a minor problem overblown by the sensationalist nature of the internet? The game itself is still brilliant, so it’ll be interesting to see how many people are genuinely bothered by this problem to the point where it’s affecting their enjoyment.