This Is NOT The New Cole MacGrath
What you see above is not the new characters design for Cole MacGrath in inFamous 2. Over the weekend you may have seen a number of news sites talking about Cole MacGrath, the ‘hero’ of the inFamous games getting yet another character redesign. IGN was the first to report this having spoken to Sucker Punch at Comic-Con last week. Then followed speculation that the above artwork seen during a pre-Comic-Con promo video was in fact the new design. My understand is that this idea first sprang up on NeoGAF. However it seems quite obvious to me that this is NOT the new design for the character mentioned to IGN.
First consider the context of the video itself. Give it a watch yourselves if you have the time:
Now this video includes lots of shots and video of both the first and second game. There’s artwork from both games too and what I would suggest is that this David Beckham looking character is in fact an early design for Cole in the original inFamous, not inFamous 2.
Not convinced? Well how about some basic logic for you. Here’s what Mathias Lorenz, art director for inFamous 2 had to say about the new Cole’s clothing choices: “From the outside of course he’s taken his jacket off and that’s because New Marais is in the south as opposed to the northeast where Empire City was,” he revealed. “It’s hot, it’s humid. The other reason for that is that with our focus on parkour we want to be able to see his muscles move, show better arm motion to better represent him as a superhero in action.”
It’s hot in New Marais. You would have to be a monumental idiot to wear a leather biker jacket in such a climate. And what is this supposed new character wearing? Oh, my! What a surprise.
As it happens I have contacted Sony to get confirmation and it’s chasing it up. First I hear I’ll update this post with the official response.
But ultimately the reason why I’m a little annoyed by all this talk of a new character design is that I had no problem with inFamous 2′s Cole in the first place. The old Cole was a biker wannabe with a face like a slapped arse. Sucker Punch admitted to us as much when development director Chris Zimmerman said: “In inFamous you’ll have to trust me on this you really didn’t want to get that close to those characters, we really needed to keep the camera away from them.”
Sucker Punch should not be giving in to pressure from a vocal (albeit very vocal) minority who dislike this new character model. Most don’t understand the reasoning behind it, most have seen nothing of the game itself and a fair few didn’t even play the first game to begin with. I look forward to seeing what Sucker Punch comes up with by way of a compromise, but it should be standing by its vision of the game, which was excellent.
If inFamous 2 winds up being worse for all this shouting and screaming you’ll only have yourselves to blame.