GT5: how much is enough?
I have just spent the entire weekend playing Gran Turismo 5. I don’t mean literally, but, actually, I almost do – clocking up about 33 hours since Friday afternoon as I did. This takes my total play-time up to about the 42 hour mark, and it’s likely to increase before I end up writing the review (one that isn’t for Play, I should point out).
But in doing this, I have only clocked about 43% on the in-game progress-o-meter. Is this enough? I haven’t unlocked simulation damage, I haven’t driven the X-1 and I have only reached level 13 in B-spec mode. I have clocked 264mph in my Veyron, I’ve witnessed the clusterflerk of trying to corner in a group online and I have done up a 20k used car into a world-beater.
But is it enough? Some corners of the internet would say no, calling as they are for ultra-mega-completion of everything before a verdict is rendered. I think no. I think a reasonable amount of time is enough – as I’ve said before – and I think over 42 hours is ‘reasonable’.
Online is a different matter though, as it’s constantly evolving. I don’t know if it will be the same game I played this weekend by next. The opinions about online mode in reviews printed at the release of the game are already outdated – no fault of the reviewer, but it is telling. This weekend saw the addition of weight and power limits to races, meaning things can be a lot more balanced than before. That’s quite a big addition, and it came days after the game did.
There’s no real point to this blog, I’m just thinking out loud. I’m wondering what you lot think – is GT5 a special case? Should it be 100%-ed by everyone who reviews it? Is it even possible to review the online mode properly? The comments section awaits.
[image via Kotaku]