Dust 514, Or: A Lesson In Caring About A Bland-Looking Game
You might have heard the name Dust 514 and not really cared. You might have seen the screens and just ignored them as another futuristic FPS from Blandstown, Blandington. I wouldn’t blame you.
But if the plans for the game, announced years ago and soon to see an update at E3, are carried off in any way like they are intended to be, Dust 514 could be something very special indeed. Even if it does look like Corporal Blandsworth McBlandatory crafted it himself from the blandest materials known to (bland) man. With a little help from the superhero Commander Blander, naturally.
It doesn’t look very exciting, is what I’m saying. In case you didn’t get it.
Anyway, the idea behind the game is what’s genuinely exciting here, and makes me often refer to Dust 514 as ‘a proper next-generation game’, because I’m all edgy like that and stuff. Basically, the game will (should) tie in with the existing PC MMO EVE Online, running a different kind of game in parallel to the existing space-trade-shoot-extort-‘em-up. In basic terms, it means pilots from the PC game will (should) be able to hire mercenaries for their nefarious industrial espionage. These mercenaries will (should) be played by console gamers, via Dust 514, and the results of matches will (should) directly affect the world of EVE Online. Which then directly affects Dust 514. Which then directly affects EVE Online. And so on.
It’s all woulds and shoulds right now, but we should be finding out more later this evening. Hopefully it’ll all be as exciting as it sounds (it is exciting – don’t argue), and hopefully it will be pulled off as well as I want it to be. Interesting ideas do sometimes come in bland-looking packages, you see.