Arkham City’s Catwoman DLC: Don’t Bother
The Catwoman DLC is light on gameplay importance, heavy on precedent
By now you’ve probably bought Batman Arkham City. As it was released today it’s also unlikely that you’ve picked it up second-hand, and have the Catwoman DLC out of the box.
Good for you. But for those picking the game up further down the line second-hand, the question of whether to shell out for the DLC will need to be contemplated. After all, if you don’t have the DLC aren’t you missing out on the full Arkham City experience?
The answer is probably no.
Why? Because in terms of gameplay the Catwoman DLC offers very little bang for your buck. She does have some new moves that befit her abilities, but it’s hard to really shake the feeling that everything you do with Catwoman is filler: after all, Rocksteady would really remove vitally important story sections of the game to essentially get one over on those nasty second-hand proles that are Ruining EverythingTM?
No. So what you get for your £7.99 are a bunch of side-missions that really, when it comes down to it, are totally disposable. Some will appreciate more content, which is fine. From our perspective however these sections are also annoying: we appreciate that Rocksteady is using them as a pace-setting exercise, but it’s wildly frustrating to have control of Bats is wrenched out of our hands at crucial or interesting moments.
What really irks is that, as Catwoman has her own Riddler trophies, you can’t achieve a 100% completion rate if you buy it second hand. Which is outright mental. We appreciate the online pass is important for publishers ‘protecting their investment’. But infringing on single-player? Doesn’t that set a worrying precedent for future releases? How long until new games are just the title screen with a link to the PSN store?
It’s nonsense. Click here to see the man himself explain our position in more depth.