Why PS4’s Project Morpheus Will Fail
Every month in Play Magazine, we take a hot topic and look at the arguments for and against. The future of VR and Project Morpheus is the subject of debate this time. We start with Retro Gamer editor Darran Jones on why Project Morpheus is destined to be yet another gimmick. Next week, we’ll have the counter argument on why VR is the future.
I’m a gaming dinosaur (42-years old in case you’re asking) and I’ve seen a lot of different doobries when it comes to videogames. I saw the very first commercial videogame in its native habitat (Pong, in case you’re asking) witnessed the rise of the 8-bit micro and was there on the front seats when the consoles came into power. I’ve seen a lot of jib-jobs, some good and some bad. I’ve also seen a lot of gimmicks, and that’s what I’m seeing with Project Morpheus, another gimmick that will no doubt be impressive, but will inevitably take away from what I love about videogames.
It’s important to remember that while all you youngsters are getting all flushed and excited about Project Morpheus, I’ve already seen and experienced virtual reality when it first came around. It had all the issues then that Project Morpheus is also going to encounter – namely a decent array of games and an effective, sensible cost. I’d love to say Sony is going to sidestep those problems, but as it’s currently in full arrogance mode, it’s going to make exactly the same mistakes. History repeats itself you see. And after working on Retro Gamer for the past 10 years you see the same patterns appear over and over again.
Now I’ve not played on Project Morpheus, but I have experienced Oculus Rift. It’s good, f**king good in fact, but it’s not without its share of issues. It’s extremely power intensive, requiring an expensive PC to get games running at that magic 60fps and it made me feel a little nauseas after around ten minutes of play. Now that’s no good for me. I don’t want to feel ill playing a videogame, and I don’t want to fall off a f**king chair because I’m so immersed in a videogame that I’m prepared to potentially damage myself, and I certainly don’t want my core gaming experience broken because of a shonky frame-rate (which will inevitably happen when you consider how many AAA PS4 games struggle to hit a consistent 30FPS. Most of all though I don’t want to pay up to £300 for a f**king peripheral, which in this day and age is a joke of epic proportions. Now I know that a firm price hasn’t been given yet and speculation is between £200 and £300, but even £200 feels too much for a device that you know won’t be properly supported and I’m betting £300, because let’s face it, Sony is a big corporation and big corporations are greedy.
And why do I know that it won’t be properly supported? Because I’ve been gaming for over 35 years and peripherals rarely, if ever get support once the publisher has got its money. Take Kinect for example, it’s been an astonishing success in terms of sales, but where are the fricking games now? Where is Kinect now? Up Microsoft’s arse, that’s where. When it comes to Project Morpheus, I’ve not been impressed by many of the games on show so far, so unless there’s some sort of take on Africa where I can photograph animals and birds to my heart’s content, I’m unlikely to jump blindly in.
I was immersed in a maze as Pac-Man in 1996 and was battling giant Mechs at London’s Trocadero in the mid Nineties, so I just can’t get excited about doing the same thing with slightly better visuals and built-in motion control in today’s world. But as I said, I’m a gaming dinosaur in videogame terms so what do I know? Everything that’s what.