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Why Destiny Is Far From Finished

Why Destiny Is Far From Finished

Every month in Play Magazine, we take a hot topic and look at the arguments for and against. Destiny is the hot topic this time around with X-ONE’s Josh West arguing that Destiny was designed to be a time sink, rather than a great game. Here’s the counter argument from Play Editor Luke Albigés, who says there’s plenty of life in Destiny yet.


As much as I love Destiny, even I would struggle to argue that Bungie’s shooter has enough content to keep most normal people hooked to the degree that many MMOs manage. Activision is playing the long game here, and with so many great games breaking cover right now, that’s a dangerous play – it’s no wonder so many people are moving on from grinding Strikes and waiting on Nightfall resets when Bungie has accidentally made it so easy (well, compared to other MMOs, at least) to cap out your gear. I found I wasn’t playing nearly as often after hitting 32 as I was  when I was banging my head against Crota’s End in search of that last piece of Raid gear, and I played even less after Xur amazingly saw fit to fill the only two gaps in my Exotic library in subsequent weeks, but I still jump back in every now and again even though there’s no real reason for me to do so. To me, that’s the sign of a great game –  I may already have the best gear in the game but if an Iron Banner event allows me to stay at the level cap without having to look like everybody else, of course I’m going to get involved. Fashion Destiny is real, people.


Not everyone is quite that dedicated, sure, but the option of playing a bunch of PvP for guaranteed rewards rather than raiding and hoping is certainly welcome. You can see from each update that Bungie is learning as it goes – Destiny remains one of the most mechanically excellent shooters we’ve seen in years, and if it keeps improving at the rate it’s going, the rest of it is going to catch up within a year or two. Bungie and Activision have made no secret of the fact that they’re in this for the long haul, so to try and judge it now seems just as ridiculous as it did at launch. This isn’t The Order, or any other standalone experience that can be judged at face value. This is a constantly evolving online game and one that is edging ever closer to being the dream-fulfilling shooter we were all hoping for. If your impatience prevents you from seeing the beautiful Butterfree that eventually emerges from this perfectly enjoyable Metapod (yes, that was a Pokémon reference – deal with it), then you’ll only have yourself to blame when you’re the only one on your friend list playing Shadow Of Mordor DLC when the rest of us are caning a new and improved Destiny. 


There’s some benefit of the doubt involved here, but Bungie deserves it. This is the studio that effectively established Xbox as a viable platform and created the template for the modern console shooter, so its talents should not be underestimated. With players tapping out left, right and centre, though, it may just have to prove itself again in order to win over the masses. House Of Wolves is its opportunity to do just that, so I sincerely hope that Bungie doesn’t mess up this chance to win back strays and haters alike – with the right content, this expansion could hook addicts, lapsed fans and even naysayers, making it one of the most important gaming events of the year. If the leaked plans are right, there’s an even bigger content drop in the pipeline for the tail end of the year. So no, Destiny isn’t over. It’s only just begun, and the patient will be duly rewarded.

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