STAR WARS: THE FORCE UNLEASHED
Lobbing TIE fighters, pulling down Star Destroyers and
Darth Vader as a playable character? Play gets hands-on
with The Force Unleashed, and discovers a more powerful
Star Wars game than you can possibly imagine…
It’s strange to think that LucasArts was,
once upon a time, a studio worthy of
George Lucas himself. The developer/
publisher was created to protect Lucasfilm’s
massive franchises from clichéd, moneyspinning
tie-ins that were the bread and
butter of lesser publishers. In recent years,
however, it’d clearly lost sight of that vision
– one look at our ten worst Star Wars titles on
page 114 will remind you of the nastiness that
we’ve had to endure, in spite of our immortal
love for the saga.
Star Wars: The Force Unleashed is a title
that strives not only to best the horrendous
Star Wars games of the new millennium, but
to also compete with the best third-person
action titles on the market. The Force is here,
in full swing, and it goes far beyond anything
you’d expect from a contemporary Star
Wars game. That said, this is still a simplistic
hack-‘n’-slash that should, in all honesty,
have adopted a more complex approach
from similar titles of its ilk (Devil May Cry,
for example). The use of the Force is easily
the title’s most excitable trait, though, as
entire environments can be converted into
projectiles, and it never takes more than a few
commands to initiate such brutality.
In case you weren’t aware of it, The Force
Unleashed follows Darth Vader’s Secret
Apprentice, and serves as an interquel
between Revenge Of The Sith and A New
Hope. Given that the time period between the
films is approximately 19 years, LucasArts
had a huge gap to fill. With no new films on
the horizon, it is using the combination of
narrative possibility and crazy technology
to explore the franchise’s unseen history.
LucasArts wants The Force Unleashed to
carry as much weight as the movies, which is
why it sought George Lucas’s approval before
moving forward with the game.
And so, we have a mixture of familiar
settings, character archetypes and ideas,
but with explosive use of the Force that is
essentially unexplored. The Force moves
have physical manifestations, such as blue
flashes of light, and there are some that are
far more volatile than what you’ll have seen in
the movies. Apparently, Lucas asked for ‘crazy
Force’, which was certainly a
sensible request – the Force
powers in this title are mostly
thrilling to see pan out, and
the sheer energy within the
Apprentice is quite infectious.
Blast doors can be crumpled with a mere
push, for example, while enemies can be
tossed around with little effort. The Force
lightning is a proper, full-on electrical storm,
so even the most recognisable Force powers
have been re-interpreted as combat-ready
super abilities. In a childish, worry-free
way, you could spend a lot of time messing
around with them, and the three-button
combinations certainly make it accessible.
If the Jedi in the movies were mere warriors,
then the Vader Apprentice is the superhero
equivalent. The Force Unleashed features
adrenaline-filled encounters that combine
Lightsaber combos with Force powers, with
delicious animations following some of the
more elaborate abilities.
Entire sections of the environment can be
torn off, before being hurled at enemies with
the Force. In practice, we saw stormtroopers
trying to grab on to objects, and even each
other, but the best animations came when
we used Force push, sending enemies flying
at an absolutely back-breaking speed,
before seeing them crumple onto the floor
afterwards. It’s a definite step up from
previous Star Wars games, and the various
survivalist reactions often capture your
attention during the action. Stormtroopers
can hang from the sky by a single limb, as
you summon objects to brain them with the
shoulder buttons.
Still, it isn’t the Euphoria or Digital
Molecular Matter technology that makes
The Force Unleashed one of the ballsiest,
franchise-worthy Star Wars games in two
PlayStation generations, but rather the
shallow amusement that ensues as you
plough through each level. Despite seeing it
in action a few months ago, the TIE fighter
factory was a much more enjoyable venture
when we tackled it ourselves. Starting in
the midst of an intergalactic battle between
the Rebels and the Empire, the familiar
John Williams-esque score lent The Force
Unleashed an immediate seal of quality as we
gazed down a corridor. After stabbing a few
droids in order to acquaint ourselves with the
controls, we completely blew off the following
doors with two Force pushes.
Suddenly, we entered this immense
spaceship hangar. TIE fighters hung overhead
and, knowing that they could be manipulated
as missiles for use against enemies, we
immediately began to enjoy The Force
Unleashed. The giant hangar was already
laced with stormtroopers, so we hopped
down from the bridge we stood upon, and
embraced the Empire in battle.
Yes, we were fighting the Empire. The Sith
Apprentice, you see, serves no master other
than Darth Vader himself – as you may
remember from Revenge Of The Sith, the
rather nasty Order 66 was initiated, and
this is an ideology that Vader is still fiercely
committed to. Bumping off the last few
Jedi, it would appear, is the last stage of the
Apprentice’s training, in the same way that
defeating Vader was part of Luke’s.
As we battered the stormtroopers via
a series of gravitational pulls, Lightsaber
slices and lightning onslaughts, we began
to experiment with the combat system.
One unlockable attack, for example, called
Demolition, lets you charge an object with
Force lightning, before using it as a projectile
against oncoming enemies. The overall
effect of combining Force powers is quite
overwhelming; after battering one enemy to
death with a Lightsaber, an immediate Force
push in the other direction sends an enemy
flying into space. It does sound a bit shallow
on paper, but LucasArts has taken several
measures to ensure that this isn’t the case.
Sensibly, both the Force powers and
combos can be upgraded. It remains to be
seen as to whether or not the combat can
face up to the complexities of Devil May Cry,
but LucasArts appears to be trying its best.
By using more varied attacks during levels,
the Apprentice earns a greater amount of
experience points – sound familiar? Anyway,
it’s a welcome relief from some of the meeker
RPG-style systems we’ve seen in other Star
Wars games – Battlefront II and Jedi Knight
II, for example – so we’re all for it. Demolition
is just one case study of the Apprentice’s
customisable options, as the Force abilities
by themselves can also be augmented. Force
lightning will conduct more enemies with
experience, while the mighty Force repulse
(a countering gravitational explosion) evolves
into something you’ll need to try in every
crowded brawl.
The objective while aboard the TIE fighter
factory was, essentially, to leave no survivors,
but the main target was General Coda, a
renegade Jedi intent on controlling the TIE
factory. We didn’t get to face him in our
hands-on, but we caught a glimpse of him
in his last-gen form: the battle seemed like
a close-quarters affair. What impressed us
more about this level was the sub-boss,
which looked like a sort of demon hybrid
between an AT-ST and a large satellite dish:
it was actually called the AT-CT, and it was a
damned good bit of design. The AT-CT had its
own gravitational pull, and hurling objects at it
with the Force seemed like the most gratifying
way to bash it apart.
At the end of the fight, a Quick-Time
Event reared its ugly head. Although not
to the cinematic standards of the God Of
War franchise, seeing an AT-CT crushed
into a cube is quite a brilliant scenario to
witness. Unfortunately, the QTEs are far too
simplistic, and there isn’t really a terrible
consequence for their failure, leaving us with
slight reservations about their worth. The TIE
factory, however, isn’t the only time that we
noticed the problem…
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SMOOTH OPER-VADER
Anakin makes a Wookiee mistake (arf!)
When Vader cropped up in The Force Unleashed, we were all
taken aback (by ‘all’, we mean the one person we sent to San
Francisco to see the game). To ease the transition between
Episode III and this new instalment in the saga, LucasArts
included a Vader-led prologue mission to get you pumped for
the game’s events. This is what it’s all about:
It’s all sea and platforms, on Kashyyyk.
This is where Yoda was saved by Chewie
in Revenge Of The Sith.
Vader can use Force choke, unlike
his Apprentice. He also marches coolly
against the enemy, and never runs.
The full-scale ground invasion occurs around
you, sadly. You can’t join in on the action, but it
makes for an atmospheric setting.
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Overall, the TIE fighter factory was full of
moments that we enjoyed. One really cool bit
let us Force push some beams over, before
a TIE fighter went smashing into it on its
way out of the factory – and that, really, is
what The Force Unleashed is all about. This
is a game that wants to bombard Star Wars
obsessives with fan service, and it’s all made
pleasurable by the fact that the game is much
more successful than it has any right to be.
Graphically, The Force Unleashed is looking
solid. It’s not yet as aesthetically flashy as
these clearly gussied-up screenshots suggest,
but it’s somewhere between good and
excellent, even though it’s bound to improve in
the remaining four or five months leading up
to its release. The frame rate runs at a steady
30fps, and we didn’t encounter a single trace
of slowdown throughout, so it’s looking like
the massive development period behind this
title (at least two years) was worth it – on
a technical level, at least. There were still a
few visual glitches, here and there, such as
textures disappearing on character models,
or missing lighting effects – this, however, is
something that can quite easily be ironed out.
The Force Unleashed looks and sounds like
a brand new Star Wars movie. Boasting an
all-new soundtrack in the John Williams vein,
each level in The Force Unleashed has its own
theme, as to establish itself as a canonical
entry in the franchise.
One of the other planets we saw, Felucia, had
a completely different art style to that of the
TIE factory, which made us appreciate the
graphics even more. This planet had a lot of
soft, bouncy ground, and the horizon around
you was strewn with various flora and fungi.
Felucia isn’t immediately identifiable as a
Star Wars world, but several vital elements
give it away: the giant rancor, for example, is a
rather obvious clue.
Felucia presented another case of
the “Force playground” idea, something
that LucasArts was rather keen to get
across during our session with the game.
Structurally, it seemed like Felucia was
identical to the TIE factory – battle an
increasing amount of small enemies, as well
as a sub-boss and an end-of-level Jedi – but
the environment was distinguished enough
to set it apart. Stabbing a rancor in the head
is quite the feat, once again instilling that
passion for Star Wars that we’ve had ever
since our youth.
Felucia, however, could easily be written
off as a generic Star Wars level. Granted,
the rancor looked impressive enough, but it
didn’t seem to pose that much of a threat.
Compared to Return Of The Jedi, where the
creature was menacingly unleashed from its
den upon a fearful Luke Skywalker, a slightly
fruity-looking rancor in a massive arena
doesn’t quite have the same effect.
Undoubtedly, it was the Darth Vader
section in The Force Unleashed that made us
the giddiest. We were, outside of LucasArts,
among the first people in the world to actually
sample the Dark Lord in action – it wasn’t
disappointing. Instead of hyperactively
springing around environments like the
Apprentice, Vader merely struts through
battles, marching confidently through
enemies without breaking into a sweat.
Vader is only playable during the prologue,
but we have an inkling that he’ll be unlockable
once the game is completed. It looked quite
fun as a training mission, because it was set in
the midst of an Imperial invasion. Therefore,
Star Destroyers were soaring overhead,
and a heavy ground
assault was taking
place in the distance
– this was Kashyyyk,
Chewbacca’s home
world, and the Empire
was here to crush the last remnants of the
Wookiee resistance.
It’s interesting, though, as a Star Wars
fan, to take a wider look at the role of Vader’s
Apprentice. The fact that Vader’s hidden
this powerful Sith away from the Emperor
represents, in many ways, that same
insurrection that plays a major role in Return
Of The Jedi. Instead of tossing the Emperor
into the abyss, however, this embodies a
slow-burning resentment that follows-on
from the events of Revenge Of The Sith. If you
remember rightly, the Emperor tricked Anakin
into losing Padmé – given that there can only
be two Sith at any one time, there’s a clear
hint of a coup to Vader’s actions.
It doesn’t matter too much, we suppose
– we’re probably talking about Star Wars
in slightly too much depth. Outside of the
slightly shallow combat, though, The Force
Unleashed’s story is by far the most attractive
element of the game. It actually threatens
to be canonical in a half-convincing way,
something we haven’t seen since 1996’s
Shadows Of The Empire on the N64. Like
Shadows, it’s a cross-media project that
tries relentlessly hard to carry the weight of
the movies, but The Force Unleashed may
come several steps closer to achieving it than
anything we’ve seen before.
Outside of the TIE factory, the junk planet
Raxus was probably the most fun to play
around with. First, we noticed that the level
started on the bottom of a Star Destroyer,
half-sunk into the ground – what an awesome
spectacle! Second, we also picked up on
the fact that this level, unlike what we had
previously seen, actually forced a little
intelligence out of the player. With the entire
planet consisting of a huge junkyard, linked
together by platforms over a filthy sea, this
level had you Force pushing beams over
to build bridges, as well as using explosive
scenery to destroy progress-impeding walls.
They weren’t really challenging puzzles,
but at least it represents a departure from
the hacking-‘n’-slashing, something we’d
definitely had our fill of, at that point.
The objective on Raxus was to find Kazdan,
a renegade Jedi who was exiled by the Council
many years ago. Order 66, of course, is a
good excuse for the developer to take the
player anywhere it wants – whether this
is Bespin, Kashyyyk or Felucia, The Force
Unleashed has, at the very least, a range of
locales that will excite most braindead Star
Wars fanatics. Visually, Raxus was possibly
the most impressive of all the levels we saw:
with thousands of wayward spaceship parts
floating around the skyline, the game was
once again running at a solid 30fps, without
any slowdown.
The highlight of this level came shortly
into it, after the Apprentice took down the
aforementioned wall that blocked the path
forward. What did we see, once the wall
was peeled down? Jawas. Jawas, people!
These weren’t your thieving Aladdin-type
Jawas, however, as these little punks had a
real chip on their shoulder. What did they
do that inflamed us so? They attacked us!
These Jawas were somehow meaner than
the wimps that sit on their sandcrawlers all
day, waiting for an ambiguously homosexual
translator to salvage. Luckily, we discovered
that Vader’s Apprentice could drop-kick them.
Sorry, did you misread that? We said you can
drop-kick Jawas in The Force Unleashed,
which is possibly a reason to buy the game in
itself. The terrified squeaks that accompanied
this were worth the trip to San Francisco
alone. As with the TIE factory, playable Vader
sections and the rancor battle before it, the
whimpering Jawas indicated that this team
is extremely mindful of the expectations that
long-term Star Wars fans have.
Without wanting to sound overly harsh,
Kazdan could’ve been a much better end to
the Raxus level. Oddly, the battle takes place
in a Tekken-resembling arena, as the camera
freezes in a pseudo-beat-’em-up mode while
you and the Jedi battle it out. In its present
state, this camera system obscures a lot of
what is going on, but LucasArts was quite
adamant that this would be fixed before
release. It wasn’t the camera that really
bugged us, though; it was the simplicity of
actually beating Kazdan. One three-button
combo – attack, attack and lightning – saw
us through every single time.
After damaging Kazdan for a while, he
summons a Junk Titan, made of scrap bits
of metal that circle the arena. You’ll find a
screenshot of the Titan elsewhere in this
feature, but he basically fought in a similar
vein to the rancor. He lumbers about, while
you slap his head with the Lightsaber, and,
before long, another QTE (ho-hum…) flashes
up for you to finish him off. This would have
been a good idea for a mid-battle stopgap, but
we fought the Junk Titan three times. After we
killed him for the third time, you could pretty
much smell the boredom under our armpits.
If LucasArts insists on repeating elements
in between levels, that’s fine. Somebody,
however, will have to make The Force
Unleashed more challenging if this is to stay
the same. At the end of the Kazdan fight, we
endured yet another so-so QTE, which we
must’ve failed at least eight times, before
finally getting it. We admit that we were kind of
rubbish for slipping up on so many occasions,
but it didn’t seem to matter: unlike God Of
War or Heavenly Sword, where the game often
kills you for messing up the QTE bits, The
Force Unleashed lets you start again without
dying. Okay, this prevents casual gamers from
messing things up and getting annoyed with
the game, but what’s the point of having QTEs
without a challenge? The Lightsaber bits with
Kazdan were actually fairly fun, as we explored
more ambitious Lightsaber/Force combos,
but the QTEs need considerable improvement
before the game’s late summer release.
We’re not saying that all is lost, though,
by any means – the issues we have with The
Force Unleashed aren’t exactly irreparable.
This will probably be the best Star Wars game
since Battlefront II, back in late 2005. The
franchise may have had its ups and downs
with internal games in the past, but we could
tell that the team was really buzzing about
this title. As we sat in one of LucasArts’
obscene ‘demo rooms’ (it was a cinema),
sampling the title, we realised that this may be
a breakthrough for the long-suffering studio.
Anyone with half a memory will remember
The Force Unleashed from the last decent
E3, back in 2006. Think of all the other games
you remember from that event:
Resistance,
Heavenly Sword, even
Assassin’s Creed – every
one of those titles has
been released since then,
but The Force Unleashed
has not. That should give
you an idea of how pedantic the development
process has been, and how relentlessly
hard LucasArts has worked to make an
accomplished Star Wars game for the PS3.
Therefore, we can’t help but be cautiously
optimistic. For every glimpse we got of a
cute Star Wars Easter egg, Darth Vader’s
angry mask or the Apprentice’s awesome
starfighter, we couldn’t help but be satisfied
with The Force Unleashed. The gameplay is
shaping up to be steady, if imperfect, but the
overall package will give Star Wars fans the
fun, franchise-friendly title that they deserve
this summer. We would end this feature with
some stupid pun about the Force, but at this
point, we think we’re ready to go pun-free to
make our final point: if we, as Star Wars fans,
found gratification with The Force Unleashed,
what else do you need to hear?