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Ten Of The Best... Set Pieces
There were a
hell of a lot to
choose from,
but somehow
we’ve managed
to narrow it
down to ten.
Play presents
the best of an
awfully long list |
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BATTLE OF 1,000 HEARTLESS
(KINGDOM HEARTS 2)
You’re alone, you’re
trapped in a gigantic bowl
of a thousand swarming
‘heartless’, and the music
suggests that the stakes
of this battle are rather
high. Never disrespect the
Kingdom Hearts franchise,
because these guys know
how to do a good set piece. |
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THE AIR STRIKE
(GRAW 2)
Let’s blow this thing and
go home! The massive,
brutal air strikes of GRAW
2 are of blockbuster
quality, thrusting this
previously dull series into
the melodramatic clutches
of modern, Hollywood
warfare. It might be slightly
racist, but we had to see
past that ’cause it’s brilliant! |
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T-REX BATTLE
(TOMB RAIDER)
“Oh, f*ck. It’s a T-Rex.”
Did anyone really see
this coming? It’s such a
creative design choice, as
well… at this point, you’re
just wandering through
the trees, minding your
own business with low
expectations. Suddenly you
are duelling with a dinosaur,
in the jungle. Scary. |
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PEARL HARBOUR
(MEDAL OF HONOR: RISING SUN)
You wake up, and
everything is sinking. You
hear explosions all around
you, see planes screeching
overhead and hear screams
in the background. The
audiovisual glory of this
opening sequence made
the rest of the game seem
tame by comparison.
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THE HARRIER BATTLE
(METAL GEAR SOLID 2: SONS OF LIBERTY)
Given the smart scripting
of the connecting bridge’s
destruction, you can’t help
but praise the nature of this
set piece. It’s too beautiful,
really, as Raiden crawls
behind a crate, hoping to
avoid the incoming inferno:
“DIE!” shouts Solidus.
Absolutely brilliant. |
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THE CAR CHASE
(THE DARKNESS)
For many, this initial flurry
was the real highlight of
The Darkness. Having
the car chase in the
background with the cast
credits running over the top
was a great idea, and when
the guy in the passenger
seat loses his head, you,
quite literally, jump.
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THE TROLLS AND THE LAVA ROOM
(RESIDENT EVIL 4)
Choosing one of Resi 4’s
set highlights was pretty
tough, but the lava chute,
used to drop one of the
trolls into a blazing inferno,
was a great combination
of timing and QTEs. Plus,
the troll isn’t actually dead
when you drop him in…
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COLOSSUS BATTLE
(GOD OF WAR II)
The beginning of God Of
War II was triumphant.
Immediately, you’re
thrust into a destructive,
exciting battle through the
decimated city of Rhodes,
before facing off against the
massive figure of Colossus.
This really helped set the
tone for what was to come. |
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THE FLYING COLUSSUS
(SHADOW OF THE COLUSSUS)
It was too big. The desert
Colossus battle was a
behemoth of gaming
design, combining the
timing-centric task of
jumping onto its wings with
the thrilling idea of running
along its body while in flight.
When you finally kill the
creature, you’ll gasp. |
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SISTER RAY VS DIAMOND WEAPON
(FINAL FANTASY VII)
How did Shinra stop
Diamond Weapon, when it
crawled out of the sea and
headed for Midgar? They
strapped a cannon to the
middle of the city and tore
a hole in it, making it the
greatest Final Fantasy set
piece in memory.
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