Resident Evil 6: Will It Fail?
Resident Evil is changing. We all know that. Gone are the days of the counting your bullets as you creep around a silly old mansion via awkward camera angles. In truth, they’ve been gone for ages, since RE 4 changed the game back in 2005.
We accept this. It’s fine. Games change. We’re not about to start moaning about it not being ‘Resident Evil’. But we’re still a little worried about Resident Evil 6, because it might be trying to cram too much in.
Breaking down the game into three parts, each with a different focus, sounds like a great idea in theory: you’ve got the kind-of old-school style in Leon’s campaign, Chris’s campaign is an action-packed follow on to Resi 5, and Jake’s campaign? Er, also action-packed. Hmm.
What we’re saying is: we’re concerned about whether they’re going to blend into one big action-fest, and if so, why three separate campaigns instead of three different storylines that merge in one campaign? Will Capcom potentially run out of ideas?
We hope not, but the E3 demos all seemed to veer, in one way or another, to MEGA-ACTION UNCHARTED STUFF. Which doesn’t really correlate with what’s being said about ‘different campaigns’ and stuff like that. We hope then, that if the action becomes samey that the storylines will be the differentiator, just like in RE2.