Has the PlayStation Portable been a flop?
The handheld world used to
be the sole domain of one
single company: Nintendo.
Regardless where your
console allegiance lies, it’s impossible
to ignore the strides that the Japanese
manufacturer has made in this field. From
the Game Boy’s release in 1989 to the
DS that reigns in today, the market has
been its personal playground. However,
that situation has changed. As we all
know, Sony has a distinct presence in the
portable universe with its powerful black
beauty that is the PSP. As we approach
its two year anniversary and talks of a
refined version step up, Play asks, has it
been a flop?

Games like LocoRoco have enabled the PSP to fit far
better within the portable market.
Sales are often considered the be all and
end all in relation to a console’s success;
well, that’s the way those in charge look
at it in anyway. As much as we may not
want to accept it, the videogame industry
is a business, and if a product isn’t going
to make any money, it’s unlikely to be put
into development – such is the vindictive
society we live in. So, with this is mind,
it’s interesting to examine the PSP’s
accomplishments, or, in some people’s
opinions, lack thereof.
A quick search on the internet is all
that’s needed to learn of the varied
views gamers have of Sony’s handheld.
Many criticise it for the lack of software
available, others concentrate on the
hardware and feel disappointed with its
battery life. Overwhelmingly though, the
mindset for most is that the portable
PlayStation may be considered a failure
because it’s being outsold by its main
rival: Nintendo DS. Reports claiming
the dual-screen console is outselling its
competitor by 3-to-1 are not uncommon,
and as time passes it appears more
developers are shifting focus towards it.
These are all perfectly valid points, and
even we admit that the DS’s continued
appeal is impressive. In spite of this,
many seem to forget this not the norm.
Far from it. The DS’s global domination
has taken everyone by surprise, including
Nintendo itself. No videogame machine
– with the inclusion of home consoles
– has managed to find itself in so many
homes in such a short period of time. And
if word is to be believed, it could surpass
all that has come before it. Of course,
Sony entered the portable division to
climb to the top, as it did with PlayStation,
and although events haven’t transpired
in this way, the PSP is still making a profit
– which does carry a lot of weight.

Obviously, as gamers, retail isn’t
what convinces us to spend money on
a platform. That comes down to the
hardware and software itself, and it’s
here that PlayStation Portable must
really be judged. For starters, the
sheer magnitude of what it can do is
astonishing. Those who have seen the
latest trailer of the inbound God Of War:
Chains Of Olympus know exactly how
powerful the PSP is. As designers get
used to the technology, we’re seeing just
what the handheld is capable of, and it’s
not inconceivable that in due course it’ll
outshine PlayStation 2. Furthermore,
despite some ill feelings – and the odd
claim that it’s not needed – the PSP can
be used to watch movies, listen to music
and store pictures. Yes, it’s true that
these didn’t help in terms of sales, but
the decision to include them has proved
popular by a substantial audience.
For a relatively cheap outlay, a host of
functionality awaits.
More importantly than all of this,
however, is the software line-up – no
console can live without a flourishing
library. To this day it still comes under
heavy criticism, with claims that it simply
isn’t varied or appealing enough. Again,
there’s a debate to be had, but actually
looking at a list of available games goes
a long way to discredit such a notion.
Essential titles like Grand Theft Auto,
Tekken, Ridge Racer, Metal Gear Solid,
Killzone and WipEout have all proven
themselves on the smaller stage.
Granted, these are all watered down
versions of their console cousins, but
it’s clear Sony has made the decision to
steer the PSP in a brand new direction.
While holding onto the named brands
that appeal, unique experiences such as
LocoRoco and Lumines are excellent,
and upcoming quirky games like Crush
will bring an added, and much needed
depth, to the software catalogue.
This change is summed up further
by the recent announcement that a
redefined version is in the works. It’s no
secret that the PSP has suffered due to
the lack of a second analogue stick, and
while nothing has yet been confirmed,
incorporating one should help the
handheld no end. If nothing else we could
feel confident that camera angles would
increase tenfold.
The big question is whether or not
UMDs will be permanently shelved.
Obviously any updated model would
include the slot preventing firstgeneration
games becoming obsolete,
but one aspect of PSP that hasn’t taken
off in the way the Japanese company
hoped is the Universal Media Disc. It
lacked appeal in regards to movies,
and we’ve all tapped our foot waiting
for a game to load. The fact that Sony
never released that DVD player with
UMD compatibility built-in only proves
it realises the error of its ways. The
recent rumour doing the rounds is that
the on-the-go apparatus may feature
downloadable games only – a move that
would be exceptionally smart. The size
of a memory stick is already ridiculously
big (8GB types are readily available), and
the edge that would come with such a
decision may be greater than many think
– imagine iTunes for the world of portable
gaming and you’ll see what we mean.
Although DS has made it difficult
for anyone to productively dispute
the fact that PSP has been a success,
investigating it on its own terms shows
that it’s doing far better than many give
it credit for. It’s making money for the
bigwigs at Sony, technically it’s a marvel,
and above all else, it has a selection of
exclusive games. There’s still far more
the unit can, and hopefully wants to
achieve, but it would be foolish to write
it off entirely. If only it weren’t for that
damned DS.