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2007 started well for Sony’s new motion-sensitive Sixaxis PS3 controller. On 8 January, Sony announced that it had been “recognised by the National Academy of Television Arts & Sciences with a Technology and Engineering Emmy Award for the PlayStation 3 computer entertainment system’s Sixaxis wireless controller.” After that, the Sixaxis began experiencing a distinct and persistent downward motion.

On 9 January it emerged that Sony had made a mistake, and that the Emmy had, in fact, been awarded for the DualShock controller, the one featuring rumble technology that, at the time, Sony had no legal right to use. But that’s another story.

This story is about how most PS3 games tried to make some use of the Sixaxis controls, but all except one had us heading straight for the ‘OFF’ option immediately after trying it once. The other one, namely Lair, didn’t have an ‘OFF’ option.

The fact is that only one game has so far dared to push Sixaxis to the forefront of its gameplay, and a second has yet to be announced. It won’t have helped that Lair was a critical and commercial flop, but even before Factor 5 unleashed its unwieldy beast on to the world, it was pretty obvious that no one else seemed to give a flying Nunchuk about the PS3’s Sixaxis control.

But why not? Nintendo’s Wii is currently dominating the console market and that’s all about motion control. So people like motion control, right? Yeah, they do, but they apparently like it much better on consoles and games the design of which has been centred on motion control from day one. And as PlayStation boss Kaz Hirai himself puts it, the PlayStation controller has always been “an evolving peripheral, in that we started out with the original PSone controller with no analogue, and it’s come all the way to this point.” But ironically it’s this idea, that ‘evolving’ somehow means the same as ‘refusing to re-invent’, which has jammed the PlayStation controller into an evolutionary rut. A rut in which its most celebrated feature is not a new addition, but one invented (by someone else) two generations ago. One that should have been on the PlayStation 3 all along anyway.

There is a future for motion control on the PlayStation 3, but not as part of a device that has been very carefully and purposefully designed to play games in a distinctly non-motion-sensitive way. Give us something that feels like it is meant to be waved around and we will happily wave it around. Until then we’ll be enjoying “real-time and high-precision interactive play” via the “natural and intuitive movements” of our thumbs.
 
 
Sixaxis OF EVIL
What have software developers, hardware execs, internet bloggers and world leaders said about Sixaxis control?
 
 
“I am in the motion-control camp. Sony and Nintendo went the extra mile. Nintendo went the extra 10,000 miles. But Sony said we have to have something fresh in every area.”
Julian Eggebrecht, lead producer, Lair

“It’s not the final model for a PS3 controller, so we’ll see what comes down the road.”
Kaz Hirai, president, Sony Computer Entertainment

“One thing I’m not certain of is that third parties are super-excited about that motion control. I don’t know if it’s really that meaningful or not. So I think the jury is out on whether everybody really wants it so we’ll wait and see.”
Chris Satchell, general manager of the game developer group, Microsoft

“If you’re well behaved with the controls they work great but if you’re jerky or jumping around the signal becomes very messy. I think it’s a great feeling to be using motion controls. It’s just difficult because you don’t always get what you expect.”
Jay Balmer, CVG

“It didn’t make sense on Oblivion but I’m sure there are some games it does make sense on. To be honest I would rather have the rumble instead of the Sixaxis motion stuff.”
Pete Hines, vice president of marketing and PR, Bethesda “Tilt control’s not difficult to do. Fundamentally, though, the whole tilt control thing is rubbish. It’s no compensation for rumble.”
Guy Wilday, director, Sega Racing Studio

“Warhawk’s controls are… eurgh! Where motion control fits then you should use it and where it doesn’t fit, don’t force it. Please don’t force it.”
Julian Eggebrecht, lead producer, Lair

“Sixaxis? More like ‘Suxasses’. You guys can steal that joke if you want, I haven’t copyrighted it or anything.”
Florian Eckhardt, Kotaku
   
 
 
 
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