Customisable platformer LittleBigPlanet looks like
it could be a smash hit on the PS3, and with good
reason. While user-created content has a long
history on the PC, is this the game that will finally
make a trend of it on consoles, as well as with the
general public?
You’ve always wanted to
make a GTA map of your
hometown, haven’t you?
Wouldn’t that be one of the
best things in the entire world? We
know it would, but as writers on
a humble PlayStation magazine,
we’ve had to “settle” with the preset
environments of San Andreas, Vice
City and Liberty City on our consoles.
It’s a good compromise, for sure, but
still we’ve always had the idea of it
lingering in the back of our minds:
what if we were the masters of
GTA, and what if we could make that massive
world resemble whatever the hell we
wanted it to?

It’s just so cute! Creating these critters and
sharing them is something you’ll want to do.
Naturally, this was an unreasonable
frame of mind. Console games weren’t
renowned for their customisation
opportunities, and the best
GTA mods (Multi Theft Auto, methods of combining
all three areas into one environment)
were confined to the PC. Then, Sony
announced LittleBigPlanet, which looks
set to streamline the task for console
folk and enable them to share their ideas
on the PlayStation Network. The move
is bold, certainly, but it looks fun and
easy enough to attract the mainstream
audience it deserves.
That’s you! You’re the audience they
want! Unless you’re absolutely hardcore
(the sort of person that occupies the
PC mod scene), your experience with
game modification would be something
like the restrictive TimeSplitters 2 level
editor, or changing your team names to
those of your school friends on Pro Evo.
LittleBigPlanet, however, represents a
fun, accessible and community-based
way of doing much more.
If you haven’t seen the trailers for
LBP already, then we suggest you do so:
jaws will be dropped, tears will be shed
and money will be gathered. You can
literally sit there, watching the game
emerge in front of you, and the level of
detail you can slap in there is scary
(see “LittleBigImagination”). The entire
thing is cuter than a kitten, as well,
which is a clever design decision in this
world of Animal Crossings, Miis and
puppies that you stroke with a stick
(we hate Nintendo).
Keeping it PC
How creativity became half of the experience
Those PC gamers have
been getting savvy with
user-created content for
years now. Counter-Strike,
the most popular online
shooter of all time, is actually
a Half-Life modification. As
well as this, tools for level
creation have been available
on the Command & Conquer
games since the late
Nineties, and the Bard’s Tale
Construction Set featured
mod tools in 1991. Thus,
some of the best moments
of PC gaming have come
from modification; the first
Doom game, for example,
was converted into a Star
Wars shoot-’em-up, and that
same idea became Dark
Forces on the PSone. Do you
see now why user-created
content is so good? Even if
you can’t design, you can still
try out other people’s ideas.
As such, you should see an entire
generation of softcore gamers enter
the mod scene without even realising
it; there’s no boring file business
or depressing texture adjustments
here, and everything is formatted in a
beautiful and free way. It can be as rude,
cute or complex as you like, and the
YouTube-style format of content sharing
should ensure its success.
If LittleBigPlanet is to start a trend,
however, it will first have to become a
massive hit. When Sony announced
LBP at GDC 2007, the hype that
immediately surrounded the title was
monumental, and Sony will have to hype
the thing to death if they want it to play
into casual gamers’ hands. If interest
is as high as expected, we should see a
trickle effect of different genres entering
the PS3 mod scene.
The console was always created
with homebrew in mind, after all. Cast
your memory back to E3 2006, and
Sony exec Izumi Kawanishi actually
encouraged use of the PS3’s various
mod tools, talking up the possibilities
of users creating playable PS3 games
and distributing them. Of the three
major consoles, the PS3 is the only one
that was created with this in mind. It’s
not unnatural, then, to see Sony using
LittleBigPlanet to make the complex
process viable to modern, EyeToyplaying
audiences.
In this format, it seems so much more
creative to an average audience, and
this is why publishers will get on board
with it. Even if LittleBigPlanet isn’t a
massive sales success, it may be special
enough to pull more publishers into
releasing console mod tools for your
favourite titles. The PC mod scene, for
example, grew in tandem with developer
confidence, and they began to view the
idea as an integral part of the experience
(see "Keeping it PC").
Obviously, some publishers will be
more conservative about it than others,
and there are limits: don’t expect, for
example, to see the entire cast of Final
Fantasy X flying a Millennium Falcon
around Middle Earth any time soon.
The limit of the mod scene isn’t your
imagination, remember, it’s whatever
the publishers say it is. Everything has
limits, but the defining factor here
lingers on what the publishers will allow
you to have.
This is still a fairly new idea on
consoles, though, and making it
mainstream is an even newer concept.
As mentioned, however, most
LittleBigPlanet users will be part of the
mod scene without even realising it, and
they could demand more once they’ve
exhausted all of its possibilities. At that
point, the questions will be asked: why
can’t you edit your favourite titles? Why
are you not in more control of your PS3
games? Thus, the publishers respond to
that in increasingly elaborate ways, and
so on. The scene grows.
That, then, brings us back to
LittleBigPlanet. Since this is the first
experience of its kind to bring usercreated
content to the mainstream
market, so much of what could happen
rests on its LittleBig shoulders. The ideas
are great, the concept is simple and the
game looks lovely. LittleBigPlanet is but
a stone’s throw away from being a user-created
trend-setter.