It’s fair to say that the PlayStation
3 is something of a weakling in
the world of development at the
moment. The development kits, up until
recently cost around £10,000, the user
base was rather weedy and the exotic
architecture too different to the PC and
360 to really allow it to shine in crossplatform
development. Indeed, even
first-party titles didn’t fare as well as
we would have liked. Fine, while the
early efforts of studios producing
multiformat titles were always going to
be feeble, regardless of the machine,
why is it still happening?
Is there a problem inherent in
developing for and porting to the PS3,
or is this simply a phase extended
past what we deem natural due to
lengthening development times?
You can blame all the lazy developers
you like, but this issue seems too
widespread to be coincidence. As usual
with Sony though, there’s no simple
answer. The most prominent, and likely
the driving force behind Sony’s status
as the runt for the console litter is the
head start that the Xbox 360 got. Pure
and simple.
Having talked to a number of technical
directors across the development
industry, many of the issues we
lament on a daily basis are down
to the Xbox 360 taking so many
users from Sony. That head start is
a double-edged sword. It means on
the one hand that the PlayStation 3
is a more technologically up-to-date
piece of machinery, while on the other
it’s caused a number of problems for
developers. Developers make games
and games are the lifeblood of any
console. The knock-on effect of the
PlayStation 3 not hitting around the
time of the Xbox 360 meant a stunted
market for the PS3, which is the main
reason for the lack of effort going into
development for the machine. As
numbers of PS3s increase, so will the
consideration given to development on
the machine.
If, in a year’s
time, the
PlayStation 3
is dominant
in the
marketplace, so too will it be dominant
in studios. Ports will be transferring to
the 360, rather than from them.
From a development point of
view though, it’s a different story.
There are valid reasons, to do with
the architecture, why moving a title
to the PS3 is difficult. While the PS3
has, effectively, eight processors to
play with, Microsoft’s machine has
around five and a half. However, visual
processing is significantly more difficult
with the PlayStation 3, due to the
relative weakness of the RSX chip, the
dedicated graphics processor. The
Xbox 360’s Xenos, by comparison, does
the job far better. It seems remiss of
Sony, if that’s really the case, to have
released a videogame console later
than, and without the visual capacity
of, its competitor. The PS3 requires a
good deal of – and this was a word that
came up a lot in our conversations with
developers – shuffling, and that seems
to have made developers slightly
reticent about embracing the machine.
What the PlayStation 3 really excels
at though, is physics. The accountant
to the Xbox 360’s rock star of a
processing rack, the PS3 shines in
number crunching. It can deal with
immense amounts of information.
Titles like Heavenly Sword, MotorStorm
and the upcoming LittleBigPlanet
are proof of that, and in many ways
we’re not too hurt by that trade off. It’s
worth noting that this situation, with
the PlayStation 3 and Xbox 360 being
opposed in such a fashion, hobbles
progressive-thinking developers who
are unable to go to town on either
visuals or physics for fear of alienating
one or the other console market. And
we’re back to markets again.
The comparisons to the PlayStation
2 are more than valid in this instance.
The end of the PS2’s life brought about
a far greater understanding of the
complex architecture of the unit, and it
was only then that the real gems of the
machine were being taken advantage
of. Things like vector units gave
developers a whole new playground to
build on every aspect of a game, from
AI to collision detection. The same,
we’re sure, will be said of the PS3 in a
decade-or-so’s time, once the secrets
of the special processing units and the
Cell have been unlocked. Developers
are inventive folk by their very nature,
and it will undoubtedly be a gradual
process. For the time being though,
we’ve got 300 plus games to look
forward to on the console. More than
enough to keep you busy.
