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J'accuse!
by Daniel-san!
 
Virtua Fighter (Series)
Sony, PS2, PS3 (2002, 2007)

Fighting for virtually nothing
Learning a martial art is a worthwhile endeavour, even if you do have to spend years getting smacked in the nose by a mentalist instructor because you once back-fisted a girl in the tits. Martial arts are worthwhile because, ultimately, they make you healthier and more capable of defending yourself (or more capable of hospitalising someone trying to defend themselves). But imagine a martial art that asked you to dedicate months and years of your life to perfecting, yet made you physically weaker, mentally deranged and socially maladjusted. Ladies and gentlemen, I give you Virtua Fighter.

Before you decide to play Virtua Fighter, please think it through, as not only do you have to dedicate mountains of your time to it in order to be any good, but it’s also necessary for you to befriend another unemployed person with the time and inclination to do the same. Otherwise, once you, eventually, crawl out of your bedroom, after three years fighting against training bots, you’ll realise that nobody else gives a shit that you know all of Jeffry McWild’s throws – they probably just thought that you had died – and worst of all no one will ever play against you because they will never be able to win.

Virtua Fighter just makes too many demands. There are 1,000 milliseconds in every second, and it wants you to pinpoint the exact one in order to get the timing right on each counter. And after you’ve spent days perfecting a move, all you get in return is some rubbish shin kick. Where are the flashing lights, fireballs and bouncy breasts? If you’ve invested such a considerable amount of time learning this move then you’ll want something more exciting than a pathetic shin kick, that’s for sure.

But the worst thing is, when you’ve finally memorised the time delay of every single recovery and stance transition, another ‘brand-new’ iteration in the series comes out and Kage-Maru’s elbow animation has completely changed, or one of his knees is a few milliseconds slower than it was before, completely screwing up all the hard work and time that you’ve put in. At least if you get into a proper fight you can just go nuts and pick up a rock. But in Virtua Fighter you have to actually learn stuff, and learning is the one thing that videogames should never, ever, make you do.
 
 
 
 
 
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