This site is brought to by; PLAY - The UK's longest running PlayStation Magazine
PS3 GAMES
PSP GAMES
PS2 GAMES
COMMUNITY
FEATURES
THE MAGAZINE
THE COMPANY
   
 
 
J'accuse!
by Colonel 'I'm not Tim Empey' Galway
 
Ratchet & Clank
Sony, PS2, PSP, PS3, (2002-Ongoing)

That clank is the sound of rusty metal
It’s possible to have too much fun. Eat five scoops of ice cream, for example, and you’ll definitely die: FACT. Pretend to be a terrorist, and hold up the bakery staff in Sainsbury’s – you’re looking down the business end of nine consecutive life sentences. Kick a vicar in the balls – you’re hell bound. Whichever amusing atrocity you choose to perform, the consequence will be akin to playing a Ratchet & Clank game.

As Sony’s premier piss-poor, overrated platform franchise, Ratchet & Clank has limped over three PlayStation formats since 2002. As a forgettable string of jump, climb and grab exercises, each game has progressively bested the last in terms of apathetic design. Ratchet & Clank recently poisoned the PlayStation 3 with a horrifically mundane instalment, which took the titular characters to new, heartless worlds that would have looked more at home on the PS2. The franchise has lacked ambition in every entry. Insomniac is perfectly happy to sit on its stagnating, unimaginative platform formula and let it rot – the importance of challenging the Mario franchise is completely irrelevant to the team.

Even Naughty Dog, its closeknit in-house Sony comrade, outdoes Insomniac with ease. In essentiality, Uncharted: Drake’s Fortune is a platform game, and the design is far better than anything that Ratchet & Clank has offered up. Any attempts to implement variety (the despicable Ratchet: Gladiator, for example) have fallen flat on their face. Jak And Daxter, the franchise that ran alongside it on the PS2, was constructed with a much greater passion for the platform genre.

The PlayStation 3 edition is the one that made us cry, though. It claimed to be a Pixar-esque fun fest in those early screenshots, but it ended up with the least funny script of the entire franchise. You want to know how unfunny it was? Take your deepest, worst nightmare, and picture Hitler laughing at you on the toilet; this is the territory we’re in, folks. Ratchet & Clank is set in an insipid universe of standard clichés.

We wish Insomniac would hire some proper Pixar screenwriters – Brad Bird, for example, would write one zinger of a script for a Ratchet & Clank game. In addition, the franchise needs to be so much more ambitious than it is now, if it’s ever to challenge Nintendo’s fat little plumber. Insomniac couldn’t be further away from the perfect platformer.

It’s pretty miserable, really, to complain like this. Ratchet & Clank is one of those exceptionally average titles that slips through the cracks of social decency, without anyone noticing how rubbish it is. Bland mascots have always been smeared over PlayStation games, like Bovril on mouldy bread – the only difference with Ratchet & Clank is that they’ve managed to get away with it.

Still, we’ll cut it some slack for the kiddies. The first one was alright, and cretins will get a lot out of its mindlessness – it ain’t for us, though. Platformers that are 15 years older than Ratchet & Clank can do the job better, so we wouldn’t feel at a loose end if Insomniac turned its attention to something else.
 
 
 
 
 
Copyright © 2008 Imagine Publishing Ltd. All rights reserved
Recommended: Plugins - Flash Player 7+ , Resolution - 1024x768, Browsers - Internet Explorer 5.5+, Safari 2.0+
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson