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J'accuse!
by Agrarian D. Che-wooing
 
Locoroco
Sony, PSP (2006)

Ooh, it’s like soooo Japanese...
Do you ever wake up in the morning, stare at the roof of your room and ask yourself one simple, depressing question: what is the point? Games like LocoRoco are designed to save you from this brutal state of mind, but this speciflc PSP title only encourages it. LocoRoco is a platformer, you see, that sees you tilting small, singing creatures to the end of each level. And that’s good, is it? Only in the same way that cancer is better than head lice.

Unfortunately, LocoRoco has earned the worthless distinction of being called the PSP’s best game – a title that is sadly moot, given that its competition is a couple of boring racing games and a nasty set of PS2-to-PSP console ports. Nope, LocoRoco was billed as the Nintendo-style game that would save the PSP from mediocrity. It failed. LocoRoco is both boring and short, and only the moronic, twinkle-eyed glow of the sweaty moron could find any good in it. Seriously, taking a gander at the LocoRoco Cockorochface (or something) screensaver this month ignited the hatred all over again – it’s a game that is trying too hard to be twee.

Nothing about LocoRoco means anything. The Moja enemies in the game are uncomfortable enough: villains with dreadlocks, black faces and big lips? Sorry, Sony, but I’ve seen Mississippi Burning, and guess what? It was exactly the same as LocoRoco. Well, perhaps the comparison there is just a little bit too bleak (and untrue), but this is extremely uncouth for a children’s game.

I also have a rigorous hatred of the LocoRoco themselves – why are they singing so keenly? Why are they pretending that they’re having a good time, being rolled around various scenarios until they’re ill enough to barf? But no, they don’t barf, because this is a kids’ game. Everything has to be all happy in LocoRoco land, including the ridiculous ‘green’ approach to saving the planet, and all the rest of that pump. Sorry, mate, but I’ve seen Al Gore in an Inconvenient Truth: I’ve listened to a boring white man waste my time for 90, excruciating minutes, and I don’t need to see the same life-wasting ideological trash in LocoRoco, spouting from the stupid mouths of a dozen space-hopper-shaped bastards! Leave it out, and let me be: I love throwing glass bottles in with the rest of my rubbish, and I’m not changing my ways because of some two-bit platformer. Life is just too short.

The level design is plain, and unchallenging. Supposed ‘quirky’ elements, such as a smiling sun and little blue men (that only utter “mui-mui” ominously), add only one thing to the experience – smelly balls. The combination of stupid, cutesy design and abusive audible annoyance is too much to bear for any real person. Listen to me, kids: once you’re past the 16 barrier, the shitstorm will come raining in. Give up LocoRoco now, and prepare yourself for a life of looking into the mirror with a sallow face, sunken eyes and a depressed spirit. It’s coming soon, to a PSP near you. And your life.
 
 
 
 
 
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