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J'accuse!
by 640509-049149
 
Hitman
Eidos, PS2 (2002-2007)

Stabbing good gaming in the back
What do you expect from a third-person action adventure game? Action and adventure from a third-person standpoint probably. What you don’t expect is a game that revolves around dressing up in different clothes and a hell of a lot of waiting after that.

While Dante enjoys slicing up demons, and Kratos revels in ripping enemies in half, Agent 47 prefers to steal the pants from young men and then hide in a toilet for an hour while he’s waiting for something to happen. It’s not exactly what you want from the star of a game and not really what you expect from a hitman. When Carlos The Jackal made his assassination he just knocked on the door, had the butler lead him to the target and shot him in the face. Granted, when he tried to finish off the job his gun jammed and Carlos had to make a quick exit as the police were at the door, and so his target fortunately lived. Had Agent 47 been sent on the job, it might have been more successful, but only after he had restarted the mission around 20 times.

Why? Well you know the Hitman games work don’t you? When you enter a level you know who your targets are but you spend the next five attempts trying to find them. This involves you stumbling into areas where you’re not supposed to be and getting shot for trespassing, which is a little harsh to be honest. So you’ve got to hunt down someone by wearing the correct attire and finding a tranquil spot where you can quietly off them. This takes about another five goes until you realise you’ll never be able to cap them without anyone else seeing, so you have to restart and find someone else.

After going through this whole rigmarole and eventually finding who you’re going supposed to be killing, well then you’ve got to follow them about for a while as well. This is just so you learn their route through the level and so you can find the accident that’s just waiting to take them out for you.

See, rather than being a cool hitman who kills people and leaves a card or a rose so that the authorities know who did it but can’t catch him, 47 prefers to make everything look like an accident. Sure that keeps him well below the radar, but God is it boring? Waiting and waiting for your target to pass by the area which may as well have ‘USE THIS TO KILL PEOPLE!’ stamped on it is, well it’s just dull. We wait for things all the time in real life – buses, supermarket queues, women and their inability to use a cash machine quickly and so on – but waiting in videogames is even more frustrating. Nobody wants to play the waiting game and yet that’s all Hitman has ever been about. Makes you wonder how that’s going to be turned into a film – are we going to have to watch him hide behind bins and stuff? It better not be over two hours long!
 
 
 
 
 
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