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J'accuse!
by Chuck Norrish
 
Fahrenheit
Atari, PS2 (2005)

More like Fahrenshite
Fahrenheit has only one good distinction: that amazing score from David Lynchregular Angelo Badalamenti. And that’s, honestly, about it. At one point it was the great white hope for the revival of hardcore adventure games, it instead took itself far too seriously, ruining any small chance it had of being great by morphing into some post-Matrix piece of interactive filth. And not the good kind that you find on the interweb, that you can sometimes interact with, too. Oh, and it had those absolutely pathetic big termite things in it.

Problems begin almost immediately, as game designer David Cage puts himself in the game and addresses players. Stepping onto the game’s ‘set’ and gesticulating wildly, he instructs you, in that big French accent of his, on how to play the damn game and what to expect. If you haven’t played Fahrenheit this bit is as pompous and po-faced as it sounds. Can you imagine sitting down at home or in the theatre, getting ready to watch something like The Matrix, only for either of the Wachowskis, pre-sex change, to spend ten minutes telling audiences what to expect from the forthcoming experience? Sure, William Castle used to do that crap when making pictures like House On Haunted Hill… but today? It just reeks of being some lame attempt at faux post-modernism.

It didn’t help that the game was polluted by generally lamearse characters either. Lucas Kane, the protagonist, was just boring and doomed from the beginning. I don’t really care if he was manipulated into murdering someone in a rest room as, the fact is, I saw him do it. I therefore don’t care about this jackass and now Cage is expecting me to follow his plight? Get funked. Carla Valenti, the requisite hottie, lost all credibility the moment I got to walk her around her apartment in her undies. And don’t get me started on that pathetic trip to retrieve a folder from the police archives where Carla’s lifelong fear of enclosed spaces turned a ten-second trot into ten minutes of complete frustration and pain.

As for Tyler, Carla’s partner… well, the developers should have changed his name to Leeroy Jackson Tyler Gibson Richard Shaft considering that he was, for the most part, a walking black-cop stereotype. And boy did he love the ladies. His apartment, with its funk deco and lava lamps negated any respect I had for him. Fahrenheit just seems to forget all about him towards the end too, concentrating more on Lucas and Carla as it brings its distinctly French – ie batshit crazy – story to conclusion. Pumping him full of cliché, then drop-kicking him from the whole picture almost serves to describe Fahrenheit as a whole. I mean, does anyone even care about it any more? No, because it’s wack.

Not unless you like sex in games, that is, and embarrassing sex at that. That’s mostly because games like Fahrenheit just couldn’t do emotion too well at the time. So watching two uninteresting characters bum uglies, replete with orgasmic moans, made me moan in a very different way. It was just weak sauce. And having to woo the girl by playing the guitar was laughable. Not even action-packed moments saved it. Oh, he’s being attacked by giant green termites. Really wish I could see what was happening instead of these stupid on-screen prompts. Wait, no I don’t, because this is actually tripe.
 
 
 
 
 
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