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J'accuse!
by Beardy McBeardo
 
Elder Scrolls IV: Oblivion
Ubisoft, PS3 (2007)

RPGs belong on the PC
Oblivion’s bandwagon was a potent vehicle. Its wheels were powered by a combination of flashy graphics and media hype. It promised "total immersion", "ground-breaking AI" and "realistic NPCs". It chugged along menacingly, stopping to brainwash every console owner whose previous idea of an RPG was Career mode on Tony Hawk’s Pro Skater.

Ground-breaking AI? Realistic NPCs? I don’t know about Bethesda, but the reality I live in doesn’t contain an inordinate amount of impressionists. Just imagine if you struck up a conversation with someone who replied to you in the exact same voice as the guy next to him. It would be terrifying.

Yet such scenarios crop up all the time in Oblivion, and despite the 900,000 plus words in the English language, the denizens of Tamriel like saying the exact same phrases to each other, repeatedly. Congrats Bethesda, you’ve really made me feel immersed – in utter shit.

In fact, Bethesda is lucky I don’t sue over Oblivion’s narrative, as the endless dirge of rehashed fantasy drivel was so brutally dull I accidentally ate my own testicles in a demonic spasm of anguish.

And in what subterranean commune did the developer discover those voice actors? They sound like lobotomised insurance salesmen. Listen carefully to Emperor Uriel Septim VII’s dialogue and you can hear how close Patrick Stewart comes to howling satanically, as he thinks of lies to tell his kids when they ask him what daddy did today.

Sure, many RPGs have bad dialogue and stories, but they make up for it by empowering players with a sense of character progression. But in a cynical attempt to appease numpty console owners, Oblivion’s enemies automatically scale themselves to your level, rendering the concept of experience points almost redundant, and obliterating the most satisfying aspect of the genre.

However, the worst thing about Oblivion is that its predecessor, Morrowind, is a better game. Morrowind has more abilities, weaponry and armour; more quests, creatures, enlisting groups and back story. It encourages more openended, explorative, gameplay, with plenty of quests that have alternative endings. Talk of Oblivion being ‘ground-breaking’ is balls – even today Morrowind, with its huge land mass and absolute freedom, looks more ambitious compared to it, unless of course you measure a game entirely by its graphics.

There’s no convincing you console owners is there? With your magpieeyes and sparrow-sized brains. Well, the bandwagon may still be rolling along, but mark my words, it’s taking all you heathens straight to hell.
 
 
 
 
 
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