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J'accuse!
by Reverend Julian Baxata
 
Call Of Duty Series
Activision, PS2, PSP, PS3 (2004 - Ongoing)

Leave your rifles in the cloakroom
We’re on the precipice, people. When you see fat, blonde women eating doughnuts, children screaming in Asda, or loud mobile phone conversations in a train’s ‘silent zone’, one thing is clear: the world will be desolated in the coming months. There’s no room left for us on this planet, and everything we ever knew is going to disappear in a blue, gaseous lake in the South of England. You know it makes sense.

Anyway, the Call Of Duty series is playing its own role in the apocalypse. If there’s any franchise that glamorises war in a more overt, insulting and sacrilegious way, I haven’t seen it. Besides, in all my years of preaching to the unconverted, I’ve never played a game that is so linear – let me open a door, for God’s sake. I’ve been doing it in real life for years, and Call Of Duty doesn’t seem to validate my door-opening abilities.

I mean, I know that there are those that can’t do it – possums, mostly – but the rest of us see door opening as one of life’s easier tasks. Convincing a single mother to keep her baby, that’s difficult, but perhaps I should talk about that in another magazine: Heat, or something equally pointless. Anyway, Call Of Duty bugs the hell out of me: whether you’re insipidly crawling your way through boring, long grass or rescuing hostages, the game is a linear amalgamation of FPS clichés.

The entire FPS genre has gone kaput, but even Call Of Duty 4’s most exciting set pieces don’t make it a standout game. I enjoyed the Chernobyl flashback, of course, but what’s tense about a Scottish man hidden in some bushes? Has no one ever been to Glasgow on a Wednesday night?

But I’m straying from my point. Call Of Duty is the best first-person shooter franchise in existence, but this very fact exemplifies why the genre is broken, lazy and negating. If this is the pinnacle of Infinity Ward’s expertise, I honestly couldn’t give a damn about its next generic monstrosity. It actually leaves me fuming when videogame publications award the fourth game 10/10: let me point out the problems, people. Let me do your jobs for you…

Let’s see… There’s uninspired artistic direction, repetitive levels recycled from the design of previous instalments, non-existent story, rare set pieces, dull weapons, meek air strikes, and an inconsequential realisation of war’s atmosphere. I left feeling like I’d dry-humped COD4: Modern Warfare after completing it. I gave it my all, put my best efforts into finding pleasure, but ultimately left unsatisfied. It was like eating a Cornetto, when I really wanted a Calypo.

There was definitely something of value in there, but it felt like it was the wrong time for it to come to fruition. Still, at least it gave me something to do at night – the Bible isn’t nearly as interesting on the fourth readthrough.
 
 
 
 
 
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