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Guilty Pleasures
The games we love to play… but probably should know better
 
 
Spider-Man 2
“I will not die a monster!”

No Spider-Man game will ever come closer to evoking that joyous feeling of webbing through New York


Once we’d dive-bombed off of the Empire State Building, twirled in midair and popped a web just before we hit the oncoming New York traffic, we knew that Spider-Man 2 was a delightful step-up from its predecessor. The blissful free-roaming sections may have been truncated by repetitive side-missions, frustrating story elements and fairly awkward controls, but Spider-Man 2 is one of the few movie tie-ins that has ever shown a single ounce of ambition.

As we said at the time, Spider- Man 2 is the closest a game has ever come to being bipolar. True, there are some absolutely atrocious levels in the game – Doc Ock’s ‘fluctuating’ lab being a fine example – but with mild disappointment, comes exceptional rewards. No Spider-Man game will ever come closer to evoking that joyous, free feeling of webbing through New York at a throbbing, Peter Parker-level pace. Granted, Spider-Man 2 didn’t have nearly the same amount of detail as contemporary sandbox titles, but it had its own neat twists that made the game an absolute thrill to play.

It actually feels quite sordid, to talk up the game in such a way. We were just so taken aback when we first saw the engine in action; to us, it seemed like Treyarch had spent years perfecting the web shooters, which now attached on to buildings instead of thin air. Therefore, we genuinely felt like we were part of Peter Parker’s world, both in his abilities, as well as his restrictions. A neat RPG-style system added substance to it all, so we don’t think that Spider-Man 2 is universally devoid of credibility.

Alright, you can only fetch balloons for so long before the suicidal impulses kick in, but Spider- Man 2 is interesting enough to drag you through to its annoying, switchhitting end. Besides, completing the game lets you live happily ever after with Mary Jane, the ginger sexpot who whines attractively for the duration of the game.

Outside of its web swinging, as well as the relentless stalking of the massively honked Black Cat, we’ll admit that Spider-Man 2 was rather lacking. Then again, how much time did you spend on the story, in comparison to plummeting off buildings, flying over to Liberty Island and perfecting your speed webbing? We can’t imagine it was too long: Spider-Man 2 just dribbles appeal out of its stupid, accessible mouth. Still, with the occasional smarts to go with it, there will never be a more indulgent, lifelike webswinging game than this.

Spider-Man 2 is a common sight in the pre-owned section of your local games emporium, and you can pick it up for around a fiver.
 
 
 
 
 
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