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Cult Heroes
A look back at a bygone age when men where men and games were art. Possibly
 
 
Psychonauts
You don’t need to crazy to play this, but it helps...

Psychonauts is best known for being the brainchild of cult videogame developer Tim Schafer, the man responsible for a number of classic LucasArts point-and-click adventure games on the PC, such as The Secret Of Monkey Island, Day Of The Tentacle and the brilliant Grim Fandango. Released back in 2005, the quirky platformer put you in the shoes of Raz, a weirdlooking yellow kid with telekinetic powers and the ability to delve into other people’s subconscious. But Raz is no Sigmund Freud. He has been enlisted in Whispering Rock Psychic Summer Camp – a government-run training ground for the development of psychic secret operatives – and soon discovers that the agents running the camp are part of a sinister conspiracy. With various psychic skills at your disposal, such as levitation, invisibility and explosive pyrokinesis, and a range of quirky characters, Psychonauts introduced a number of unique spins on the tired 3D-platform genre, setting each inventively designed level within the neurotic minds of the summer camp’s inhabitants.

Schafer apparently conceived of Psychonauts all the way back in 1995 when he came up with the idea of a mini-game based on a psychedelic drug trip, while working on Full Throttle (another LucasArts point-and-click adventure). Although Schafer eventually dropped the drugs references, Psychonauts is still packed with bizarre hallucinatory imagery, from a city of mutated lungfish, to a mental milkman; it is obvious that Schafer was free to let his imagination run rampant. But the game’s biggest achievement was how it perfectly merged the rich characterisation, narrative and humour, that was the hallmark of so many celebrated LucasArts pointand- click games, into an actionpacked console platform game, in the same vain as Ratchet & Clank, or Jak And Daxter.

However, despite this perfect marriage of genres, and despite Psychonauts receiving massive critical praise, few people bothered to buy it, and its commercial failure led to massive financial losses for Majesco, its publisher. Psychonauts now resides in the same category of criminally overlooked games such as Rez and Ico – games that dared to be unconventional, and were, sadly, punished for it.

Although Psychonauts is officially out of print, it can be bought from developer Double Fine’s official site for £25. But you could probably find a better bargain on the pre-owned shelves if you look hard enough.
 
 
 
 
 
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